{"author_link":"\/users\/ogelgames","author_name":"OgelGames","author_uid":"ogelgames","comments":[],"epoch":1619446517,"event":"LD48","format":"md","ldjam_node_id":250866,"likes":2,"metadata":{"p_key":"155277","p_author":"OgelGames","p_authorkey":"1140823","p_urlkey":"375039","p_title":"So... the TileMap nodes are invisible in the exported build...","p_cat":"LDJam ","p_event":"LD48","p_time":"1619446517","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1140823","us_name":"OgelGames","us_username":"ogelgames","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":140823,"body":"Anyone had this problem with Godot, or might know why it's happening? I've spent over half an hour trying to sort this out... :\/\n\nBTW, it's only this project, making a new project with a TileMap works fine when exported.\n\n![Untitled.png](\/\/\/raw\/716\/22\/z\/3d7c7.png)","comments":4,"comments-timestamp":"2021-04-26T16:40:17Z","created":"2021-04-26T13:52:03Z","files":[],"files-timestamp":0,"id":250866,"love":2,"love-timestamp":"2021-04-26T14:30:41Z","meta":[],"modified":"2021-04-26T16:40:17Z","name":"So... the TileMap nodes are invisible in the exported build...","node-timestamp":"2021-04-26T14:15:17Z","parent":240592,"parents":[1,5,9,233335,240592],"path":"\/events\/ludum-dare\/48\/diggillion\/so-the-tilemap-nodes-are-invisible-in-the-exported-build","published":"2021-04-26T14:15:17Z","scope":"public","slug":"so-the-tilemap-nodes-are-invisible-in-the-exported-build","subsubtype":"","subtype":"","type":"post","version":751430},"node_metadata":{"n_key":"250866","n_urlkey":"375039","n_parent":"240592","n_path":"\/events\/ludum-dare\/48\/diggillion\/so-the-tilemap-nodes-are-invisible-in-the-exported-build","n_slug":"so-the-tilemap-nodes-are-invisib","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"140823","n_created":"1619445123","n_modified":"1619455217","n_version":"751430","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/diggillion\/so-the-tilemap-nodes-are-invisible-in-the-exported-build","text":"Anyone had this problem with Godot, or might know why it's happening? I've spent over half an hour trying to sort this out... :\/\n\nBTW, it's only this project, making a new project with a TileMap works fine when exported.\n\n![Untitled.png](\/\/\/raw\/716\/22\/z\/3d7c7.png)","title":"So... the TileMap nodes are invisible in the exported build...","wayback_source":[]}