Got my game explained in bullet points
Because that’s the best way to organize one’s ideas, right?
- Enemies may be in one of the following states:
- { wander, pursuit, flee, help(?), avenge(?) }
- Enemies and NPCs have levels (which linearly grows its power)
- Enemies and NPCs may pose as a threat to the other, if its level is higher and it’s nearby
- If the player kills a non-threatening enemy, its insanity grows
- It also grows if the player is nearby a NPC when it kills a non-threatening
enemy - The player recovers some of his sanity whenever it saves a NPC/Enemy
- At the end, the player will face the dark lord
- If the player battles it and defeat it, its insanity will increase quickly
- If the player goes insane, he becomes the new dark lord
- The player may not face the dark lord, but he will need a relic to convince the dark lord there is a third way
- This relic is only obtainable if *secret* (c’mon, I can’t spoil all the fun, right?)
Also, this will be the player:

I do wonder why I drew a cool guy with a jacket if I want him to defeat enemies with a sword… Oh well….
Now, time to get some sleep…
Comments
antfucker69
22. Aug 2015 · 04:22 UTC
more like the code in bullet points