{"author_link":"\/users\/ytrewq","author_name":"ytrewq","author_uid":"ytrewq","comments":[],"epoch":1619475459,"event":"LD48","format":"md","ldjam_node_id":251845,"likes":8,"metadata":{"p_key":"155581","p_author":"ytrewq","p_authorkey":"1212821","p_urlkey":"375543","p_title":"Throwing in the towel ","p_cat":"LDJam ","p_event":"LD48","p_time":"1619475459","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1212821","us_name":"ytrewq","us_username":"ytrewq","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":212821,"body":"Had decided on making a roguelike, and had some early success with generating tile-based levels, but ran into a lot of unanticipated problems integrating the generator with my engine. Just not going to happen in a few hours, alas, next time for sure. But, on the upside, I still made great progress on procedurally generating levels, something I had been wanting to experiment with for a while, and *mumble mumble*realistic scope*mumble mumble*, looking forward to playing everyones games anyway :P ","comments":2,"comments-timestamp":"2021-04-26T22:22:51Z","created":"2021-04-26T22:01:57Z","files":[],"files-timestamp":0,"id":251845,"love":8,"love-timestamp":"2021-04-26T23:14:30Z","meta":[],"modified":"2021-04-26T23:14:30Z","name":"Throwing in the towel \ud83d\ude2d","node-timestamp":"2021-04-26T22:18:21Z","parent":242285,"parents":[1,5,9,233335,242285],"path":"\/events\/ludum-dare\/48\/$242285\/throwing-in-the-towel","published":"2021-04-26T22:17:39Z","scope":"public","slug":"throwing-in-the-towel","subsubtype":"","subtype":"","type":"post","version":758490},"node_metadata":{"n_key":"251845","n_urlkey":"375543","n_parent":"242285","n_path":"\/events\/ludum-dare\/48\/$242285\/throwing-in-the-towel","n_slug":"throwing-in-the-towel","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"212821","n_created":"1619474517","n_modified":"1619478870","n_version":"758490","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/$242285\/throwing-in-the-towel","text":"Had decided on making a roguelike, and had some early success with generating tile-based levels, but ran into a lot of unanticipated problems integrating the generator with my engine. Just not going to happen in a few hours, alas, next time for sure. But, on the upside, I still made great progress on procedurally generating levels, something I had been wanting to experiment with for a while, and *mumble mumble*realistic scope*mumble mumble*, looking forward to playing everyones games anyway :P ","title":"Throwing in the towel ","wayback_source":[]}