{"author_name":"nexust","cat":"LD #33","comments":[{"author_name":"jojocanard","time":"August 22, 2015 12:03 am","epoch":1440219780,"text":"Damn it looks a lot like my idea (playing a kind of mummy fighting and scaring adventurers). Not very surprising though : reversing an over-done kind of game (this kind or an other) seems an obvious idea with that theme !","spam":"N"}],"epoch":1440215220,"likes":3,"metadata":{"p_key":"15562","p_author":"nexust","p_authorkey":"24739","p_urlkey":"50840","p_title":"Dark corridors\u2026","p_cat":"LD #33","p_event":"LD33","p_time":"1440215220","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"24739","us_name":"nexust","us_username":"nexust","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>&nbsp;<\/p>\n <p>This is looking to be my most successful Ludum Dare (which may not be a surprise to anyone familiar with my other disappointing attempts). This time around, the idea came to me like a well deserved slap in the face and I got to work straight away. In only 3 hours, I have randomly generating corridors, not awful art work and some VERY early work on the actual character programming.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Alone-in-a-corridor.png\"><img class=\"aligncenter size-medium wp-image-480023\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Alone-in-a-corridor-300x112.png\" alt=\"Alone in a corridor\" width=\"300\" height=\"112\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Alone-in-a-corridor-300x112.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Alone-in-a-corridor-550x205.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Alone-in-a-corridor.png 1475w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>My idea is a reversal of the usual, over-done horror game in which you are running away from some description of monster, collecting things and awaiting a jump scare&#8230; in this game, you get to jump out on the unsuspecting &#8216;hero&#8217; before he manages to loot the tunnels and escape. The game works on the idea of hiding around corners to catch the &#8216;hero&#8217; when he least expects it. You can &#8216;smell fear&#8217;, so the &#8216;hero&#8217; is far easier to find when scared&#8230; however, when the &#8216;hero&#8217; is scared, he is too alert to fall for the average jump scare.<\/p>\n <p>Your goal, as the monster of the tunnels, is to make the &#8216;hero&#8217; quite literally soil himself&#8230; that&#8217;s how you win.<\/p>\n <p>Good luck, everyone!<\/p>\n <p>&nbsp;<\/p>","time":"August 21st, 2015 10:47 pm","title":"Dark corridors\u2026"}