Resurface - Official Cinematic Score now on SoundCloud!
I originally intended for my first announcement to be a post-mortem, but since I got a little sidetracked looking for some critical collision-related bugs, I had an idea listening to one of the audio files that didn't make its way into the game.
Below is a compilation of sorts for all of the audio assets made for Resurface, which was submitted as a Compo entry yesterday.
https://soundcloud.com/anchorlightforge/resurface-official-soundtrack

Every sound asset (save for the introduction speech) was created exclusively using the finished renders of sound assets that made it into the files, whether they were actually implemented or not. It's not perfect, but it was a lot of fun to string together my first real cinematic score.
This score will be mirrored on the ItchIO page (and maybe Bandcamp...?). In the meantime, Resurface just got a hotfix and WebGL port. This patch focuses on correcting the serious gamebreaking issues, and certain rooms that never got a quality pass during testing now have working collision that will keep the player from going where they shouldn't and no longer stop them from going where they should.
https://ldjam.com/events/ludum-dare/48/resurface
EDIT: Bandcamp Mirror:
https://anchorlightforge.bandcamp.com/track/resurface-martian-medley
In the meantime, I'll be checking out some of the other submissions later this week. I can't wait to see what you've all been up to!