Cave Girl done - Developer Exhausted

I finished the game! Near the original feature set too. The biggest things I didn't get to were mostly aesthetic - I didn't make additional tilemaps nor pretty up the main one, and I didn't procedurally generate enemy sprites. That said, this is absolutely my proudest LD yet. I made a procedurally generated ARPG with a super expressive effect system that allows the player and enemies alike to powerup and have a dynamic experience. A post-mortem to come later, when I have more sleep. Should not have pushed for features right until the end - but hey - the lighting's nice!