{"author_link":"\/users\/dalloner","author_name":"DallOner","author_uid":"dalloner","comments":[],"epoch":1619491404,"event":"LD48","format":"md","ldjam_node_id":253028,"likes":1,"metadata":{"p_key":"155938","p_author":"DallOner","p_authorkey":"1013680","p_urlkey":"376181","p_title":"The Alchemist: Dev Journey.","p_cat":"LDJam ","p_event":"LD48","p_time":"1619491404","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1013680","us_name":"DallOner","us_username":"dalloner","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":13680,"body":"Hello World!\n\nMaybe it was hard, maybe I did not dedicate the time that I used to dedicate to the never but without a doubt I am super happy with the result. The Game is a bit rough but 100% playable, The MVP is there and thanks to @forevertrash & @samguy for giving me feedback on the game so early and being able to write down various things for a possible future version.\n\nThe idea I don't know if it has much to do with the theme \"Deeper and Deeper\" but I interpreted it as an obsession and wanted to make a puzzle that would reflect some objections in themselves. So the Law of Equivalent Exchange appeared as a shooting star (thanks Fullmetal Alchemist).\n\nIt is not something super innovative the cycles of strength and weakness... many games based on elements use the same principle (pokemon, TemTem, Avatar, Rock, Paper & Scissors).\n\n![help1.png](\/\/\/raw\/075\/3\/z\/401a8.png)\n\nBut in fantasy (and real life) alchemists were scientists obsessed with transforming elements, especially lead into silver\/gold. So they had to experiment as much as they could with the tools they had for the time.\n\nSo the mission in this game is the mecca of every alchemist, to achieve a perfect transmutation! based on 4-element orbs. This is where the Equivalence Exchange Law comes into play\n\n![help3.png](\/\/\/raw\/075\/3\/z\/401b7.png)\n\n\nAchieving this has a minimal chance. So for the game I would recommend trying to achieve as many transmutations as possible before failing.\n\nTo go even deeper into the law, there are mixed orbs (2-element orbs) that make a 1: 1 change with the opposing elemental orbs when selected.\n\n![help2.png](\/\/\/raw\/075\/3\/z\/401b3.png)\n\nAs final notes, what mechanics would I like to include?\n- Re roll so you can change your options by paying a small cost (as the law says, everything has a price)\n- Able to emulate the Hold mechanics used in Tetris to manage the orbs.\n- Validate that 2 equal orbs are NEVER shown as options (it is too random and unfair).\n- VFX and a lot of animations.","comments":0,"created":"2021-04-27T02:33:12Z","files":[],"files-timestamp":0,"id":253028,"love":1,"love-timestamp":"2021-04-27T03:05:45Z","meta":[],"modified":"2021-04-27T03:05:45Z","name":"The Alchemist: Dev Journey.","node-timestamp":"2021-04-27T02:43:24Z","parent":251250,"parents":[1,5,9,233335,251250],"path":"\/events\/ludum-dare\/48\/the-alchemist\/the-alchemist-dev-journey","published":"2021-04-27T02:43:24Z","scope":"public","slug":"the-alchemist-dev-journey","subsubtype":"","subtype":"","type":"post","version":770473},"node_metadata":{"n_key":"253028","n_urlkey":"376181","n_parent":"251250","n_path":"\/events\/ludum-dare\/48\/the-alchemist\/the-alchemist-dev-journey","n_slug":"the-alchemist-dev-journey","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13680","n_created":"1619490792","n_modified":"1619492745","n_version":"770473","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-alchemist\/the-alchemist-dev-journey","text":"Hello World!\n\nMaybe it was hard, maybe I did not dedicate the time that I used to dedicate to the never but without a doubt I am super happy with the result. The Game is a bit rough but 100% playable, The MVP is there and thanks to @forevertrash & @samguy for giving me feedback on the game so early and being able to write down various things for a possible future version.\n\nThe idea I don't know if it has much to do with the theme \"Deeper and Deeper\" but I interpreted it as an obsession and wanted to make a puzzle that would reflect some objections in themselves. So the Law of Equivalent Exchange appeared as a shooting star (thanks Fullmetal Alchemist).\n\nIt is not something super innovative the cycles of strength and weakness... many games based on elements use the same principle (pokemon, TemTem, Avatar, Rock, Paper & Scissors).\n\n![help1.png](\/\/\/raw\/075\/3\/z\/401a8.png)\n\nBut in fantasy (and real life) alchemists were scientists obsessed with transforming elements, especially lead into silver\/gold. So they had to experiment as much as they could with the tools they had for the time.\n\nSo the mission in this game is the mecca of every alchemist, to achieve a perfect transmutation! based on 4-element orbs. This is where the Equivalence Exchange Law comes into play\n\n![help3.png](\/\/\/raw\/075\/3\/z\/401b7.png)\n\n\nAchieving this has a minimal chance. So for the game I would recommend trying to achieve as many transmutations as possible before failing.\n\nTo go even deeper into the law, there are mixed orbs (2-element orbs) that make a 1: 1 change with the opposing elemental orbs when selected.\n\n![help2.png](\/\/\/raw\/075\/3\/z\/401b3.png)\n\nAs final notes, what mechanics would I like to include?\n- Re roll so you can change your options by paying a small cost (as the law says, everything has a price)\n- Able to emulate the Hold mechanics used in Tetris to manage the orbs.\n- Validate that 2 equal orbs are NEVER shown as options (it is too random and unfair).\n- VFX and a lot of animations.","title":"The Alchemist: Dev Journey.","wayback_source":[]}