{"author_link":"\/users\/greyvan","author_name":"GreyVan","author_uid":"greyvan","comments":[],"epoch":1619495141,"event":"LD48","format":"md","ldjam_node_id":253078,"likes":3,"metadata":{"p_key":"155967","p_author":"GreyVan","p_authorkey":"1251514","p_urlkey":"376210","p_title":"Mole Mole - not quite a game but quite an experience!","p_cat":"LDJam ","p_event":"LD48","p_time":"1619495141","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1251514","us_name":"GreyVan","us_username":"greyvan","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":251514,"body":"![moleMole.png](\/\/\/raw\/a76\/d3\/z\/402af.png)\nTogether with @kacaraba and @adrianejro we were able to make our dream come true and publish our first game!..\n\n...almost.\n\nWe started the developement on Saturday morning, having very little experience in Unity engine from years before. First we came up with simple concept to create the game in style of classic flash game called Motherload.\nQuite fast we realized that it's very hard to program it from scratch!\nWe thought of another idea: simple player vs. player shooter. Yes... but what will make our game unique?\n\n![SirKret_run_demo_biggur.gif](\/\/\/raw\/a76\/d3\/z\/40345.gif)\n\nThen it all came up!\n\nWhat if the level itself will destroy after 45 seconds due to an earthquake and it will drive our players deeper to the next arena?\n\nAnd that's how Mole Mole was born!\n\nI started to design mechanics of the game as @adrianejro would program them at the speed of light!\nIn fact it was so fast that Unity couldn't handle it and @kacaraba had to put everything back in order.\nAt the same time, I started creating graphics and animations. Of course, it turned out that many of them are drawn badly and their implementation can be more difficult. After a lot of tweaking, everything finally fit.\nAt the very end I designed few sounds that unfortunately didn't make it to the game and composed a little tune that unfortunately made it to the game!\n\nAnd though the game is far from being finished or even playable, it was great experience! We learned a lot.\n\nI am amazed that this whole project did not even exist in our imagination two days ago!\n\nHopefully, as a team, we will complete this project.\n\nIf you are interested, check out what we have done so far, any feedback will help us develop our game and make it more fun to play. Thank you in advance!","comments":0,"created":"2021-04-27T03:10:19Z","files":[],"files-timestamp":0,"id":253078,"love":3,"love-timestamp":"2021-04-28T15:49:54Z","meta":[],"modified":"2021-04-28T15:49:54Z","name":"Mole Mole - not quite a game but quite an experience!","node-timestamp":"2021-04-27T03:48:39Z","parent":251502,"parents":[1,5,9,233335,251502],"path":"\/events\/ludum-dare\/48\/mole-mole\/mole-mole-not-quite-a-game-but-quite-an-experience","published":"2021-04-27T03:45:41Z","scope":"public","slug":"mole-mole-not-quite-a-game-but-quite-an-experience","subsubtype":"","subtype":"","type":"post","version":771299},"node_metadata":{"n_key":"253078","n_urlkey":"376210","n_parent":"251502","n_path":"\/events\/ludum-dare\/48\/mole-mole\/mole-mole-not-quite-a-game-but-quite-an-experience","n_slug":"mole-mole-not-quite-a-game-but-q","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"251514","n_created":"1619493019","n_modified":"1619624994","n_version":"771299","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/mole-mole\/mole-mole-not-quite-a-game-but-quite-an-experience","text":"![moleMole.png](\/\/\/raw\/a76\/d3\/z\/402af.png)\nTogether with @kacaraba and @adrianejro we were able to make our dream come true and publish our first game!..\n\n...almost.\n\nWe started the developement on Saturday morning, having very little experience in Unity engine from years before. First we came up with simple concept to create the game in style of classic flash game called Motherload.\nQuite fast we realized that it's very hard to program it from scratch!\nWe thought of another idea: simple player vs. player shooter. Yes... but what will make our game unique?\n\n![SirKret_run_demo_biggur.gif](\/\/\/raw\/a76\/d3\/z\/40345.gif)\n\nThen it all came up!\n\nWhat if the level itself will destroy after 45 seconds due to an earthquake and it will drive our players deeper to the next arena?\n\nAnd that's how Mole Mole was born!\n\nI started to design mechanics of the game as @adrianejro would program them at the speed of light!\nIn fact it was so fast that Unity couldn't handle it and @kacaraba had to put everything back in order.\nAt the same time, I started creating graphics and animations. Of course, it turned out that many of them are drawn badly and their implementation can be more difficult. After a lot of tweaking, everything finally fit.\nAt the very end I designed few sounds that unfortunately didn't make it to the game and composed a little tune that unfortunately made it to the game!\n\nAnd though the game is far from being finished or even playable, it was great experience! We learned a lot.\n\nI am amazed that this whole project did not even exist in our imagination two days ago!\n\nHopefully, as a team, we will complete this project.\n\nIf you are interested, check out what we have done so far, any feedback will help us develop our game and make it more fun to play. Thank you in advance!","title":"Mole Mole - not quite a game but quite an experience!","wayback_source":[]}