{"author_link":"\/users\/cubex","author_name":"CubeX","author_uid":"cubex","comments":[],"epoch":1619537879,"event":"LD48","format":"md","ldjam_node_id":253793,"likes":1,"metadata":{"p_key":"156261","p_author":"CubeX","p_authorkey":"1233183","p_urlkey":"376508","p_title":"Is it worth it to have a linux version?","p_cat":"LDJam ","p_event":"LD48","p_time":"1619537879","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1233183","us_name":"CubeX","us_username":"cubex","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":233183,"body":"Hi!\n\nBuilding for multiple platforms in Unity has always been a pain for me. You have to do a bunch of platform switching stuff and then actually build the project, and all of that is just tedious.\n\nI always make sure to build for Windows and Mac, and if I can, WebGL (although sometimes it just doesn't work). My question is, should I also build for Linux? I've always felt that it's such a small portion of the community and such a large amount of work to make builds for yet another platform (especially when you have to make bug fixes as well). So what are your thoughts? *Should* I build my platforms for Linux? Let me know in the comments and I'll try to respond to them.","comments":11,"comments-timestamp":"2021-04-27T16:27:32Z","created":"2021-04-27T15:29:20Z","files":[],"files-timestamp":0,"id":253793,"love":1,"love-timestamp":"2021-04-27T15:55:08Z","meta":[],"modified":"2021-04-27T16:27:32Z","name":"Is it worth it to have a linux version?","node-timestamp":"2021-04-27T15:37:59Z","parent":234563,"parents":[1,5,9,233335,234563],"path":"\/events\/ludum-dare\/48\/the-hidden-unknown\/is-it-worth-it-to-have-a-linux-version","published":"2021-04-27T15:37:59Z","scope":"public","slug":"is-it-worth-it-to-have-a-linux-version","subsubtype":"","subtype":"","type":"post","version":775533},"node_metadata":{"n_key":"253793","n_urlkey":"376508","n_parent":"234563","n_path":"\/events\/ludum-dare\/48\/the-hidden-unknown\/is-it-worth-it-to-have-a-linux-version","n_slug":"is-it-worth-it-to-have-a-linux-v","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"233183","n_created":"1619537360","n_modified":"1619540852","n_version":"775533","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-hidden-unknown\/is-it-worth-it-to-have-a-linux-version","text":"Hi!\n\nBuilding for multiple platforms in Unity has always been a pain for me. You have to do a bunch of platform switching stuff and then actually build the project, and all of that is just tedious.\n\nI always make sure to build for Windows and Mac, and if I can, WebGL (although sometimes it just doesn't work). My question is, should I also build for Linux? I've always felt that it's such a small portion of the community and such a large amount of work to make builds for yet another platform (especially when you have to make bug fixes as well). So what are your thoughts? *Should* I build my platforms for Linux? Let me know in the comments and I'll try to respond to them.","title":"Is it worth it to have a linux version?","wayback_source":[]}