Refreshing Experience with Compo
This was by no means my first game jam. However, I usually had a team where we could split the job, and I mainly focused on programming. So choosing Compo this time was something refreshing that forced me to the other things as well.
My plan was to create a game with a simple game loop that people can play for few minutes, so I can be done with the programming quickly and focus on the other parts of the game. After exploring the topic, I came up with an idea of a game including anglerfish living in the depths.

After spending a few hours programming, I had a fully functional version featuring some rectangles moving on the screen. Then, it was time to open my iPad and start drawing some fish. I don't usually draw anything, so this was a whole new experience that I surprisingly enjoyed and explored a lot more, like the new Unity's PSB importer or 2D skeletal animation. Eventually, I even opened Garage Band for the first time to put together some background music, which turned out to be more an ambient sound, but it kind of fits the game.
You can judge the result yourselves:
https://ldjam.com/events/ludum-dare/48/anglerfish-feeding-frenzy

It sure is not the best game ever made, but I'm satisfied with my result, and more importantly, with the experience and new things I learned during the game jam. After all, that is why I attend game jams.