When you gaze into the abyss, the abyss shuffles its feet and goes “dude, what the hell”
So a lot of people, from a quick glance at other blogs, seem to be taking this from a more philosophical perspective. You, the knight in shining armour, are such a piece of crap for killing all those defenseless monsters. Doctor Frankenstein is the real monster, guys!
K, this works for some things. Not for a 72 hour jam, I think. If you’ve got a good story you want to tell, then by all means, but there’s not much room to write a story, much less develop one here.
So I’m going to interpret “monster” as “mook” or “minion”. Goombas are monsters, the Covenant are monsters, all those things you end up killing in games are the “monsters” that now You are. I’m thinking of building a dungeon-crawling roguelike in reverse–no fancy shmancy plot twists here, you’re just the boss waiting for the hero to finish killing everything, and so you’re throwing monsters at him at key points to soften him up before your climactic battle. I’m thinking Zelda meets Nethack meets Boss Monster–or should I say Ganon meets Moloch meets Boss Monster?