{"author_link":"\/users\/wheffle","author_name":"Wheffle","author_uid":"wheffle","comments":[],"epoch":1619556484,"event":"LD48","format":"md","ldjam_node_id":254110,"likes":3,"metadata":{"p_key":"156407","p_author":"Wheffle","p_authorkey":"1015129","p_urlkey":"376654","p_title":"Music and Sound","p_cat":"LDJam ","p_event":"LD48","p_time":"1619556484","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1015129","us_name":"Wheffle","us_username":"wheffle","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":9,"author":15129,"body":"This is my 6th completed solo project for Ludum Dare. As a programmer by trade, my only musical\/audio background was high school band. My first entry had very simple music and no sound, but I found better tools and it got a little better every time. Audio is such a force multiplier for a game.\n\nMy sound effects are still pretty crunchy, but I'm happy with how far the music has come. Audio is really key to the experience in my LD48 entry [**Jupiter II**](https:\/\/ldjam.com\/events\/ludum-dare\/48\/jupiter-ii).\n\nMy current tools are Bosca Ceoil and Bfxr.\n\nFor those of you that are more dedicated to audio and music composition, what tools do you use? Is there a big difference between free options and paid ones? At this point I'd be interested in dropping some cash for better tools and the chance to continue to improve.\n\nObligatory game clip:\n\n![clip1.gif](\/\/\/raw\/91b\/3\/z\/40e98.gif)\n","comments":2,"comments-timestamp":"2022-08-11T08:14:39Z","created":"2021-04-27T20:27:04Z","files":[],"files-timestamp":0,"id":254110,"love":3,"love-timestamp":"2021-04-27T23:04:18Z","meta":[],"modified":"2022-08-11T08:14:39Z","name":"Music and Sound","node-timestamp":"2021-04-27T20:48:04Z","parent":249978,"parents":[1,5,9,233335,249978],"path":"\/events\/ludum-dare\/48\/jupiter-ii\/music-and-sound","published":"2021-04-27T20:48:04Z","scope":"public","slug":"music-and-sound","subsubtype":"","subtype":"","type":"post","version":777344},"node_metadata":{"n_key":"254110","n_urlkey":"376654","n_parent":"249978","n_path":"\/events\/ludum-dare\/48\/jupiter-ii\/music-and-sound","n_slug":"music-and-sound","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15129","n_created":"1619555224","n_modified":"1660205679","n_version":"777344","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/jupiter-ii\/music-and-sound","text":"This is my 6th completed solo project for Ludum Dare. As a programmer by trade, my only musical\/audio background was high school band. My first entry had very simple music and no sound, but I found better tools and it got a little better every time. Audio is such a force multiplier for a game.\n\nMy sound effects are still pretty crunchy, but I'm happy with how far the music has come. Audio is really key to the experience in my LD48 entry [**Jupiter II**](https:\/\/ldjam.com\/events\/ludum-dare\/48\/jupiter-ii).\n\nMy current tools are Bosca Ceoil and Bfxr.\n\nFor those of you that are more dedicated to audio and music composition, what tools do you use? Is there a big difference between free options and paid ones? At this point I'd be interested in dropping some cash for better tools and the chance to continue to improve.\n\nObligatory game clip:\n\n![clip1.gif](\/\/\/raw\/91b\/3\/z\/40e98.gif)\n","title":"Music and Sound","wayback_source":[]}