{"author_link":"\/users\/hozoku","author_name":"Hozoku","author_uid":"hozoku","comments":[],"epoch":1619560590,"event":"LD48","format":"md","ldjam_node_id":254151,"likes":5,"metadata":{"p_key":"156428","p_author":"Hozoku","p_authorkey":"1055787","p_urlkey":"376675","p_title":"Patch note - Rip Deeper","p_cat":"LDJam ","p_event":"LD48","p_time":"1619560590","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1055787","us_name":"Hozoku","us_username":"hozoku","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":4,"author":55787,"body":"![Title.png](\/\/\/raw\/be9\/d\/z\/40f27.png)\n\n--------------------------------------------------------------------------------------------------------------------------\nHello, we are proud to announce the 1st update of the project!\nDo not hesitate to come and test or even retest our games, we would be delighted to have your feedback!\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/48\/rip-deeper**\n\n--------------------------------------------------------------------------------------------------------------------------\n![Patch note.png](\/\/\/raw\/be9\/d\/z\/40f40.png)\n\n--------------------------------------------------------------------------------------------------------------------------\n\nHere are the fixes that were made:\n\n**Visuel :**\n* Improved readability on certain levels\n* Added special effects on graves (Orange = open without enemies \/ Green = open and with enemy)\n* Added special effects on enemies (knocked out \/ buried)\n* Added special effects on piles of dirt\n\n**Gameplay :**\n* Fixed a bug affecting keyboard control\n* Fixed a bug, now it is no longer possible to lay earth if an enemy is not buried\n* Fixed the Win \/ Defeat Canvas appearing too early\n* Fixed source audio which prevented some are from being played\n\n--------------------------------------------------------------------------------------------------------------------------\n\n![End.png](\/\/\/raw\/be9\/d\/z\/40f37.png)\n\n","comments":0,"created":"2021-04-27T21:08:18Z","files":[],"files-timestamp":0,"id":254151,"love":5,"love-timestamp":"2021-04-28T00:36:47Z","meta":[],"modified":"2021-04-28T00:36:47Z","name":"Patch note - Rip Deeper","node-timestamp":"2021-04-27T22:00:31Z","parent":249658,"parents":[1,5,9,233335,249658],"path":"\/events\/ludum-dare\/48\/rip-deeper\/patch-note-rip-deeper","published":"2021-04-27T21:56:30Z","scope":"public","slug":"patch-note-rip-deeper","subsubtype":"","subtype":"","type":"post","version":777658},"node_metadata":{"n_key":"254151","n_urlkey":"376675","n_parent":"249658","n_path":"\/events\/ludum-dare\/48\/rip-deeper\/patch-note-rip-deeper","n_slug":"patch-note-rip-deeper","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"55787","n_created":"1619557698","n_modified":"1619570207","n_version":"777658","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/rip-deeper\/patch-note-rip-deeper","text":"![Title.png](\/\/\/raw\/be9\/d\/z\/40f27.png)\n\n--------------------------------------------------------------------------------------------------------------------------\nHello, we are proud to announce the 1st update of the project!\nDo not hesitate to come and test or even retest our games, we would be delighted to have your feedback!\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/48\/rip-deeper**\n\n--------------------------------------------------------------------------------------------------------------------------\n![Patch note.png](\/\/\/raw\/be9\/d\/z\/40f40.png)\n\n--------------------------------------------------------------------------------------------------------------------------\n\nHere are the fixes that were made:\n\n**Visuel :**\n* Improved readability on certain levels\n* Added special effects on graves (Orange = open without enemies \/ Green = open and with enemy)\n* Added special effects on enemies (knocked out \/ buried)\n* Added special effects on piles of dirt\n\n**Gameplay :**\n* Fixed a bug affecting keyboard control\n* Fixed a bug, now it is no longer possible to lay earth if an enemy is not buried\n* Fixed the Win \/ Defeat Canvas appearing too early\n* Fixed source audio which prevented some are from being played\n\n--------------------------------------------------------------------------------------------------------------------------\n\n![End.png](\/\/\/raw\/be9\/d\/z\/40f37.png)\n\n","title":"Patch note - Rip Deeper","wayback_source":[]}