How we ended up with a geometric puzzler called depthscraper...

When we brainstormed the "deeper and deeper" theme as some point I remembered that there is the concept of reverse skyscrapers biuld into the group. We researched this for a bit and found this image of a concept from japan called depthscraper:652.jpg

The idea was that we create some sort of 3D puzzle game around this concept, where you need to build your depthscaper deeper and deeper.

So we opened up Blender and Unity and after some hours we had something like this

Screenshot 2021-04-27 at 23.58.38.png

We kind of liked it but they were still some issues and visually we were not yet where we wanted to be. And it was time to actually test our concept. However we're not experienced with 3D so we felt like it would be better to test our game mechanic by using something that would be more familiar to us as web developers: React.

Our prototype looked something like this and actually felt pretty fun. We kind of started to like the aestetic and realized that probably it would not be enough time to actually implement this in Unity. Screenshot 2021-04-28 at 00.05.14.png

So we decided to just work on the fun more, balance it more and make everything a bit more polished and juicy. We also added a highscore, which was fairly easy to do with firebase (we might have had a bug that ended up with us downloading 60GB of data while developing, but dont tell anyone haha)

The result is what we have now: Screenshot 2021-04-28 at 00.09.12.png

The feeling is pretty much like a nice addicting idle game. So we are now thinking of turning it into a mobile game :). If you want to get updates about is sign up here.

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