One team, numbers, one game: 20,000 Light Years Deep In Sky

Two days after the jam is over, I analyze how the project went. I can't believe all the work done over these 72 hours. Initially, we had planned to spend 48 hours on the game, but the result on Monday morning was both very advanced but not finalized enough and we used the last day to do playstests, correct some bugs and make the experience as smooth as possible.

https://ldjam.com/events/ludum-dare/48/20-000-light-years-deep-in-the-sky

I think it's done, because the comments are focused on the visual, the music, the vocals but not on the controls. So the next time you comment on a game, if you're not bothered by the controls, leave a message to the programmer.

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In a few numbers, 20,000 Light Years Deep In Sky is: - the 1st Ludum Dare for the team - 4 motivated people (a game designer, a musician, a graphic designer and a programmer) - 8 different planets with a musical theme and an audio commentary - 12 choices per planets, with a description - 1 png which summarizes your adventure (only on the windows version) - 1000 thanks for those who have and will test the game

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