Post-ludum feelings

Finally this jam is over!

On the one hand I'm tired as hell, a lot of features were cut, a lot of bugs was "fixed" in a wrong way (for example gunners shoot three bullets because of aiming issue), almost everything goes not the way I've expected.

On the other hand I'm really glad that we've finish the game and it's playable and enjoyable (hope so)

Last time (46th LD) we didn't develop gameplay at all and turn whole "game" into silly clicker... =(

But this time with another programmer (@brutor) we make a real game, pretty close to initial idea

OH and have you tried to beat the game using only one type of units? I know it is possible with swordsmans or gunners, but I couldn't do it only with wizards. Can you?

And all of your positive feedback... Well... Thank you, really! It means a lot for me!

BTW, if you didn't play our game yet, here it is: https://ldjam.com/events/ludum-dare/48/death-cult

Probably we wouldn't make post-ludum version or improve project somehow just because it means to make all things from scratch, there isn't a simple line of good code there.

But we definitely would make games in future (and we have three ideas so far)

Anyway your feedback is greatly appreciated! Thanks all of you! This community is really great!