{"author_link":"\/users\/hozoku","author_name":"Hozoku","author_uid":"hozoku","comments":[],"epoch":1619637003,"event":"LD48","format":"md","ldjam_node_id":254749,"likes":4,"metadata":{"p_key":"156760","p_author":"Hozoku","p_authorkey":"1055787","p_urlkey":"377007","p_title":"Rip Deeper","p_cat":"LDJam ","p_event":"LD48","p_time":"1619637003","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1055787","us_name":"Hozoku","us_username":"hozoku","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":4,"author":55787,"body":"![Title.png](\/\/\/raw\/be9\/d\/z\/40f27.png)\n\n--------------------------------------------------------------------------------------------------------------------------\nHello, we are proud to announce the 1st update of the project!\nDo not hesitate to come and test or even retest our games, we would be delighted to have your feedback!\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/48\/rip-deeper**\n\n--------------------------------------------------------------------------------------------------------------------------\n![Patch note.png](\/\/\/raw\/be9\/d\/z\/40f40.png)\n\n--------------------------------------------------------------------------------------------------------------------------\n\nHere are the fixes that were made:\n\n**Visuel :**\n* Improved readability on certain levels\n* Added special effects on graves (Orange = open without enemies \/ Green = open and with enemy)\n* Added special effects on enemies (knocked out \/ buried)\n* Added special effects on piles of dirt\n\n**Gameplay :**\n* Fixed a bug affecting keyboard control\n* Fixed a bug, now it is no longer possible to lay earth if an enemy is not buried\n* Fixed the Win \/ Defeat Canvas appearing too early\n* Fixed source audio which prevented some are from being played\n\n--------------------------------------------------------------------------------------------------------------------------\n\n![End.png](\/\/\/raw\/be9\/d\/z\/40f37.png)\n\n","comments":0,"created":"2021-04-28T19:08:48Z","files":[],"files-timestamp":0,"id":254749,"love":4,"love-timestamp":"2021-04-28T19:23:46Z","meta":[],"modified":"2021-04-28T19:23:46Z","name":"Rip Deeper","node-timestamp":"2021-04-28T19:10:03Z","parent":249658,"parents":[1,5,9,233335,249658],"path":"\/events\/ludum-dare\/48\/rip-deeper\/rip-deeper-1","published":"2021-04-28T19:10:03Z","scope":"public","slug":"rip-deeper-1","subsubtype":"","subtype":"","type":"post","version":780858},"node_metadata":{"n_key":"254749","n_urlkey":"377007","n_parent":"249658","n_path":"\/events\/ludum-dare\/48\/rip-deeper\/rip-deeper-1","n_slug":"rip-deeper-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"55787","n_created":"1619636928","n_modified":"1619637826","n_version":"780858","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/rip-deeper\/rip-deeper-1","text":"![Title.png](\/\/\/raw\/be9\/d\/z\/40f27.png)\n\n--------------------------------------------------------------------------------------------------------------------------\nHello, we are proud to announce the 1st update of the project!\nDo not hesitate to come and test or even retest our games, we would be delighted to have your feedback!\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/48\/rip-deeper**\n\n--------------------------------------------------------------------------------------------------------------------------\n![Patch note.png](\/\/\/raw\/be9\/d\/z\/40f40.png)\n\n--------------------------------------------------------------------------------------------------------------------------\n\nHere are the fixes that were made:\n\n**Visuel :**\n* Improved readability on certain levels\n* Added special effects on graves (Orange = open without enemies \/ Green = open and with enemy)\n* Added special effects on enemies (knocked out \/ buried)\n* Added special effects on piles of dirt\n\n**Gameplay :**\n* Fixed a bug affecting keyboard control\n* Fixed a bug, now it is no longer possible to lay earth if an enemy is not buried\n* Fixed the Win \/ Defeat Canvas appearing too early\n* Fixed source audio which prevented some are from being played\n\n--------------------------------------------------------------------------------------------------------------------------\n\n![End.png](\/\/\/raw\/be9\/d\/z\/40f37.png)\n\n","title":"Rip Deeper","wayback_source":[]}