Reflections on our first game jam!
The feedback on our first game has been heart-warming and encouraging. We're heading into the next stage on polishing Pedro, perhaps a full version will roll out soon.
a preview:
This game took the combined efforts of many. As the artist of the game, I got many encouraging praises from my team that kept me motivated throughout the jam. Thank you to everyone!
Since we're missing a credits screen in the game still, I'd like to give a few shout outs to people that worked hard on this game: - Paul, our programmer, has held up so well for his first game jam. Because this was the first time we used Unity extensively, it took a lot of improvising and sheer will to push through and problem solve. I would like to thank him for being so determined all the way 'til the end and submitting everything by himself. - Lexi gave us the idea of Pedro to begin with, and provided us his lofi track for the background music (kinda crazy that he thought it wasn't good?). I think we'll hear more of his music in the upcoming finished version. - Special thanks to Andrew for providing us camera scripts and helping us with Unity!! Unfortunately due to exam he wasn't able to participate with us this year, hopefully next time he'll join the roster. - Last but not least William for holding the team together and being the best cheerleader ever. And please get an upgrade for your setup :) - Also thanks to everyone in Paul and William's discord (which I will not mention the name of) for being super duper supportive, this was a crazy weekend and an experience I'll look back upon. Kelvin getting my those maple donuts saved my mental for the Monday night
a link to Paul's post: [https://ldjam.com/events/ludum-dare/48/pedro/whats-next-for-pedro]
if you haven't checked out our game yet it's here: [https://ldjam.com/events/ludum-dare/48/pedro]