{"author_link":"\/users\/darkshadow","author_name":"darkshadow","author_uid":"darkshadow","comments":[],"epoch":1619730320,"event":"LD48","format":"md","ldjam_node_id":255228,"likes":0,"metadata":{"p_key":"157071","p_author":"darkshadow","p_authorkey":"1239835","p_urlkey":"377318","p_title":"Quick Tips #2","p_cat":"LDJam ","p_event":"LD48","p_time":"1619730320","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1239835","us_name":"darkshadow","us_username":"darkshadow","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":239835,"body":"Unlike my previous games this one I spent far more of the time on the art and animation. Using the right tools meant animating the sprites a breeze.\n\nUsing Godot engine's in-build physics classes and methods, as well as it's tilemaper save me from having to spent precious time coding up gravity and all the other stuff to do with collisions.\n\n![Animation3.gif](\/\/\/raw\/bd8\/a3\/z\/41a8d.gif)\n\nPlay Mine of Mine online here https:\/\/ldjam.com\/events\/ludum-dare\/48\/mine-of-mine","comments":0,"created":"2021-04-29T20:58:09Z","files":[],"files-timestamp":0,"id":255228,"love":0,"meta":[],"modified":"2021-04-29T21:05:20Z","name":"Quick Tips #2","node-timestamp":"2021-04-29T21:05:20Z","parent":249561,"parents":[1,5,9,233335,249561],"path":"\/events\/ludum-dare\/48\/mine-of-mine\/quick-tips-2","published":"2021-04-29T21:05:20Z","scope":"public","slug":"quick-tips-2","subsubtype":"","subtype":"","type":"post","version":783500},"node_metadata":{"n_key":"255228","n_urlkey":"377318","n_parent":"249561","n_path":"\/events\/ludum-dare\/48\/mine-of-mine\/quick-tips-2","n_slug":"quick-tips-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239835","n_created":"1619729889","n_modified":"1619730320","n_version":"783500","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/mine-of-mine\/quick-tips-2","text":"Unlike my previous games this one I spent far more of the time on the art and animation. Using the right tools meant animating the sprites a breeze.\n\nUsing Godot engine's in-build physics classes and methods, as well as it's tilemaper save me from having to spent precious time coding up gravity and all the other stuff to do with collisions.\n\n![Animation3.gif](\/\/\/raw\/bd8\/a3\/z\/41a8d.gif)\n\nPlay Mine of Mine online here https:\/\/ldjam.com\/events\/ludum-dare\/48\/mine-of-mine","title":"Quick Tips #2","wayback_source":[]}