Age of Dwarves, or when you really want to make a RTS but you never tried
Well this time we did it.
We never try an RTS, it's a crazy experience as usual but RTS require units, buildings, timing, play tests and technology tree, resources collection and lot's of stuffs.
They are not suitable for a 3 day competition! There are too many things that can go wrong in 3 days!
But starts from the beginning, first of all, the development of the game, you must introduce:
- who you are: dwarves
- enemies: goblin, troll, spider...etc..
- buildings: spawner, dwarves slots, resource slot, fighter unit spawn, builder unit spawn
- resources: dirt, iron, gold, diamonds, mithril
Than you had to design the level, the progression how the game get played etc..
Sometimes you have no time to design a better interaction after the first one you develop. Oh I wish I had more time to implements a better dwarves' selector, like something drag and drop and select a bunch of dwarves, but we had to keep the "pick only one" because was the first things we did and we can not change it at the end.
Sometimes you have to prune lot of mechanic you would like to introduce, like advanced building, where only specialized unit can build, or advanced trait of a dwarf where you can upgrade the stats of a unit by performing some operations.
In the end I really love the experience and the challenge, we try something new and something fun and I'm not regretting anything. Moreover we had lots of positive feedback and I'm really grateful for this community.
Only those who dare to try, fail.

Have a look https://ldjam.com/events/ludum-dare/48/age-of-dwarves