{"author_link": "/users/danielmotta", "author_name": "DanielMotta", "author_uid": "danielmotta", "comments": [], "epoch": 1619817983, "event": "LD48", "format": "md", "ldjam_node_id": 255535, "likes": 4, "metadata": {"p_key": "157256", "p_author": "DanielMotta", "p_authorkey": "1172767", "p_urlkey": "377503", "p_title": "A 8-bit game!", "p_cat": "LDJam ", "p_event": "LD48", "p_time": "1619817983", "p_likes": "4", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1172767", "us_name": "DanielMotta", "us_username": "danielmotta", "event_start": "1619222400", "event_key": "109", "event_name": "Ludum Dare 48"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD48", "removed_author": false}, "_superparent": 233335, "_trust": 1, "author": 172767, "body": "![ezgif.com-gif-maker (4).gif](///raw/fd2/a2/z/41d69.gif)\n\n\nOne of the biggest challenges of making a retro game is to limit yourself when creating the sprites, using only 4 color channels and limiting yourself in quadrants of 8x8 pixels to create the whole scenario.\nHowever, the result is gratifying!\n\nCheck The Deepest Dungeon and give our feedback <3\n\nhttps://ldjam.com/events/ludum-dare/48/the-deepest-dungeon", "comments": 0, "created": "2021-04-30T21:17:52Z", "files": [], "files-timestamp": 0, "id": 255535, "love": 4, "love-timestamp": "2021-04-30T22:20:52Z", "meta": [], "modified": "2021-04-30T22:20:52Z", "name": "A 8-bit game!", "node-timestamp": "2021-04-30T21:26:23Z", "parent": 239751, "parents": [1, 5, 9, 233335, 239751], "path": "/events/ludum-dare/48/the-deepest-dungeon/a-8-bit-game", "published": "2021-04-30T21:26:23Z", "scope": "public", "slug": "a-8-bit-game", "subsubtype": "", "subtype": "", "type": "post", "version": 785009}, "node_metadata": {"n_key": "255535", "n_urlkey": "377503", "n_parent": "239751", "n_path": "/events/ludum-dare/48/the-deepest-dungeon/a-8-bit-game", "n_slug": "a-8-bit-game", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "172767", "n_created": "1619817472", "n_modified": "1619821252", "n_version": "785009", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/48/the-deepest-dungeon/a-8-bit-game", "text": "![ezgif.com-gif-maker (4).gif](///raw/fd2/a2/z/41d69.gif)\n\n\nOne of the biggest challenges of making a retro game is to limit yourself when creating the sprites, using only 4 color channels and limiting yourself in quadrants of 8x8 pixels to create the whole scenario.\nHowever, the result is gratifying!\n\nCheck The Deepest Dungeon and give our feedback <3\n\nhttps://ldjam.com/events/ludum-dare/48/the-deepest-dungeon", "title": "A 8-bit game!", "wayback_source": []}