{"author_link":"\/users\/davision","author_name":"davision","author_uid":"davision","comments":[],"epoch":1619874779,"event":"LD48","format":"md","ldjam_node_id":255674,"likes":2,"metadata":{"p_key":"157345","p_author":"davision","p_authorkey":"1001658","p_urlkey":"377592","p_title":"How small can you get?","p_cat":"LDJam ","p_event":"LD48","p_time":"1619874779","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001658","us_name":"davision","us_username":"davision","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":7,"author":1658,"body":"This should give you an idea\n![GghjghjIF.gif](\/\/\/raw\/a76\/z\/41e80.gif)\n\nI just uploaded a new version that improves the collision issues while scaling. Turns out game engines are not made for scaling as part of a players control scheme. Its not perfect now but still better and if you ever should still get stuck you will get made unstuck automatically and if that too should fail you could press R to teleport you back to the Start.\n\nThe new version also improves the performance while scaling.\n\nCheck it out here: https:\/\/ldjam.com\/events\/ludum-dare\/48\/sized-bite","comments":2,"comments-timestamp":"2021-05-01T15:08:35Z","created":"2021-05-01T13:06:34Z","files":[],"files-timestamp":0,"id":255674,"love":2,"love-timestamp":"2021-05-01T14:20:55Z","meta":[],"modified":"2021-05-01T15:08:35Z","name":"How small can you get?","node-timestamp":"2021-05-01T13:12:59Z","parent":251813,"parents":[1,5,9,233335,251813],"path":"\/events\/ludum-dare\/48\/sized-bite\/how-small-can-you-get","published":"2021-05-01T13:12:59Z","scope":"public","slug":"how-small-can-you-get","subsubtype":"","subtype":"","type":"post","version":785639},"node_metadata":{"n_key":"255674","n_urlkey":"377592","n_parent":"251813","n_path":"\/events\/ludum-dare\/48\/sized-bite\/how-small-can-you-get","n_slug":"how-small-can-you-get","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1658","n_created":"1619874394","n_modified":"1619881715","n_version":"785639","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/sized-bite\/how-small-can-you-get","text":"This should give you an idea\n![GghjghjIF.gif](\/\/\/raw\/a76\/z\/41e80.gif)\n\nI just uploaded a new version that improves the collision issues while scaling. Turns out game engines are not made for scaling as part of a players control scheme. Its not perfect now but still better and if you ever should still get stuck you will get made unstuck automatically and if that too should fail you could press R to teleport you back to the Start.\n\nThe new version also improves the performance while scaling.\n\nCheck it out here: https:\/\/ldjam.com\/events\/ludum-dare\/48\/sized-bite","title":"How small can you get?","wayback_source":[]}