Portal bug squashed! Now they have a hat :)
I was really hoping that I was the only one to trigger this, but it seems it was not to be - but I have just added a solution to (hopefully, I couldn't replicate in Unity afterwards) fix this game breaking bug. Now all the portals are sporting a nice new hat to stop you from dropping in from the top.

Thanks again to all for the feedback, as mentioned in the comments we are taking it all on board and looking to add into our post jam build for later release (along with further improvements and balancing). Looking at the hitboxes specifically, we will be tightening this on the player (We have been playing around with a fix at the moment, but we feel this fix is not in the spirit of the post jam commit rule and will hold onto it for the moment.
Other things on our list:
- Additional platformer controls (i.e Celeste, SMB, etc)
- More 'level inceptions' - long horizontal/vertical shapes, different entry/exits, levels in walls
- Mobile/Gamepad controls (and builds)
- Thinking about moving platform mechanics. This was initially a design decision (late in the jam) but something we are talking about.
If you missed our entry, and has a love for difficult platformers, feel free to check out Fathomless and give feedback.
