{"author_link":"\/users\/cem-adiloglu","author_name":"Cem Adiloglu","author_uid":"cem-adiloglu","comments":[],"epoch":1619879969,"event":"LD48","format":"md","ldjam_node_id":255692,"likes":2,"metadata":{"p_key":"157360","p_author":"Cem Adiloglu","p_authorkey":"1142912","p_urlkey":"377607","p_title":"Why do we fall?","p_cat":"LDJam ","p_event":"LD48","p_time":"1619879969","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1142912","us_name":"Cem Adiloglu","us_username":"cem-adiloglu","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":142912,"body":"unfortunately I could only work for the game almost a single day so couldn't complete the design I had in mind :)\n\nthe idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game\n\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/why-do-we-fall\n\n\nthe game became harder than I expected (as I have played it 1000 times, should have made it easier) :) \nso my tip: you must collect the coin and level up when your health is low just before the boss :)\n\n\nSwing your rope to access collectables and have better position:\n![ld48-gif-1.gif](\/\/\/raw\/04e\/22\/z\/404c2.gif)\n\nControl your swinging direction:\n![ldjam-gif-4.gif](\/\/\/raw\/04e\/22\/z\/404c1.gif)\n\nReorder your heroes to form a defence line:\n![ldjam-gif-2.gif](\/\/\/raw\/04e\/22\/z\/404c4.gif)\n\nLevel up to strengthen and freshen your heroes:\n![ldjam-gif-3.gif](\/\/\/raw\/04e\/22\/z\/404cd.gif)\n","comments":0,"created":"2021-05-01T14:38:34Z","files":[],"files-timestamp":0,"id":255692,"love":2,"love-timestamp":"2021-05-01T16:33:53Z","meta":[],"modified":"2021-05-01T16:33:53Z","name":"Why do we fall?","node-timestamp":"2021-05-01T14:39:29Z","parent":251425,"parents":[1,5,9,233335,251425],"path":"\/events\/ludum-dare\/48\/why-do-we-fall\/why-do-we-fall-1","published":"2021-05-01T14:39:29Z","scope":"public","slug":"why-do-we-fall-1","subsubtype":"","subtype":"","type":"post","version":785720},"node_metadata":{"n_key":"255692","n_urlkey":"377607","n_parent":"251425","n_path":"\/events\/ludum-dare\/48\/why-do-we-fall\/why-do-we-fall-1","n_slug":"why-do-we-fall-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"142912","n_created":"1619879914","n_modified":"1619886833","n_version":"785720","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/why-do-we-fall\/why-do-we-fall-1","text":"unfortunately I could only work for the game almost a single day so couldn't complete the design I had in mind :)\n\nthe idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game\n\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/why-do-we-fall\n\n\nthe game became harder than I expected (as I have played it 1000 times, should have made it easier) :) \nso my tip: you must collect the coin and level up when your health is low just before the boss :)\n\n\nSwing your rope to access collectables and have better position:\n![ld48-gif-1.gif](\/\/\/raw\/04e\/22\/z\/404c2.gif)\n\nControl your swinging direction:\n![ldjam-gif-4.gif](\/\/\/raw\/04e\/22\/z\/404c1.gif)\n\nReorder your heroes to form a defence line:\n![ldjam-gif-2.gif](\/\/\/raw\/04e\/22\/z\/404c4.gif)\n\nLevel up to strengthen and freshen your heroes:\n![ldjam-gif-3.gif](\/\/\/raw\/04e\/22\/z\/404cd.gif)\n","title":"Why do we fall?","wayback_source":[]}