{"author_link":"\/users\/woahitsjeff","author_name":"woahitsjeff","author_uid":"woahitsjeff","comments":[],"epoch":1619911952,"event":"LD48","format":"md","ldjam_node_id":255784,"likes":1,"metadata":{"p_key":"157420","p_author":"woahitsjeff","p_authorkey":"1246015","p_urlkey":"377667","p_title":"100 - Bugfixes","p_cat":"LDJam ","p_event":"LD48","p_time":"1619911952","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1246015","us_name":"woahitsjeff","us_username":"woahitsjeff","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":246015,"body":"Hello fellow jammers, a few bugs were encountered during some playthroughs of 100 and I finally got the time to look into them, and fix some of them. Here's the list:\n\n- Tentatively fixed an issue that caused the radial menu to not open\n- Fixed an issue that caused the welcome screen to not display the proper game name\n- Fixed an issue that caused the new material window to show up every time the quantity increased from 0 to 1\n- Fixed an issue that caused a sound effect to not play at the end of the game\n- Fixed an issue that caused a sound effect to play all the time instead of contextually\n- Fixed an issue that caused certain sound effects to play at the end of the game\n- Fixed an issue that caused the upgrade costs to multiply when accessing the menu in a specific way\n- Fixed an issue that caused the dialogue volume to be lower than intended\n- Fixed an issue that caused the background music to play the wrong layer at the end of the game\n- Fixed an issue that caused the food tile to not properly animate\n\nLink has been updated, you can check **100**, [here](https:\/\/woahitsjeff.itch.io\/100)\n\n![Header.PNG](\/\/\/raw\/ff0\/c3\/z\/41f5f.png)\n","comments":0,"created":"2021-05-01T23:20:15Z","files":[],"files-timestamp":0,"id":255784,"love":1,"love-timestamp":"2021-05-02T00:55:36Z","meta":[],"modified":"2021-05-02T00:55:36Z","name":"100 - Bugfixes","node-timestamp":"2021-05-01T23:32:32Z","parent":246384,"parents":[1,5,9,233335,246384],"path":"\/events\/ludum-dare\/48\/100\/100-bugfixes","published":"2021-05-01T23:32:32Z","scope":"public","slug":"100-bugfixes","subsubtype":"","subtype":"","type":"post","version":786124},"node_metadata":{"n_key":"255784","n_urlkey":"377667","n_parent":"246384","n_path":"\/events\/ludum-dare\/48\/100\/100-bugfixes","n_slug":"100-bugfixes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"246015","n_created":"1619911215","n_modified":"1619916936","n_version":"786124","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/100\/100-bugfixes","text":"Hello fellow jammers, a few bugs were encountered during some playthroughs of 100 and I finally got the time to look into them, and fix some of them. Here's the list:\n\n- Tentatively fixed an issue that caused the radial menu to not open\n- Fixed an issue that caused the welcome screen to not display the proper game name\n- Fixed an issue that caused the new material window to show up every time the quantity increased from 0 to 1\n- Fixed an issue that caused a sound effect to not play at the end of the game\n- Fixed an issue that caused a sound effect to play all the time instead of contextually\n- Fixed an issue that caused certain sound effects to play at the end of the game\n- Fixed an issue that caused the upgrade costs to multiply when accessing the menu in a specific way\n- Fixed an issue that caused the dialogue volume to be lower than intended\n- Fixed an issue that caused the background music to play the wrong layer at the end of the game\n- Fixed an issue that caused the food tile to not properly animate\n\nLink has been updated, you can check **100**, [here](https:\/\/woahitsjeff.itch.io\/100)\n\n![Header.PNG](\/\/\/raw\/ff0\/c3\/z\/41f5f.png)\n","title":"100 - Bugfixes","wayback_source":[]}