{"author_link":"\/users\/frompdx","author_name":"frompdx","author_uid":"frompdx","comments":[],"epoch":1619915476,"event":"LD48","format":"md","ldjam_node_id":255788,"likes":6,"metadata":{"p_key":"157423","p_author":"frompdx","p_authorkey":"1202844","p_urlkey":"377670","p_title":"Into the Forrest: Now with less bugs.","p_cat":"LDJam ","p_event":"LD48","p_time":"1619915476","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1202844","us_name":"frompdx","us_username":"frompdx","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":202844,"body":"![Screen Shot 2021-05-01 at 5.13.07 PM.png](\/\/\/raw\/c58\/13\/z\/41f6b.png)\n\nThanks to the great feedback I've received I've managed to squash a few of the bugs in **[Into the Forrest](https:\/\/ldjam.com\/events\/ludum-dare\/48\/into-the-forrest)**.\n\n- There were some pesky bugs that caused buildings to disappear as you were trying to place them.\n- There was also the issue of some buildings refusing to not be built.\n- It turns out ranged units and melee units did not have different attack radiuses after all.\n- Unit health bars were either difficult to see or did not work (fixed now).\n- It is now possible to tell the difference between enemy unit's and yours by color.\n- Units don't stack up during battle quite as badly as before.  It still happens when there is a terrain bottleneck.\n- Some people felt the colors were too contrasty, and I agree, so everything is a little darker.  Hopefully that makes it a bit easier on the eyes.\n\nMaking an RTS-like game was definitely a challenge.  This was my first real attempt to make anything in the RTS genre.  It's still not perfect, but I think it's better than before.  You can view the [changelog on the game page](https:\/\/pdxgames.itch.io\/ld48) or **[play and rate it here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/into-the-forrest)**.","comments":0,"created":"2021-05-02T00:13:24Z","files":[],"files-timestamp":0,"id":255788,"love":6,"love-timestamp":"2021-05-02T03:08:50Z","meta":[],"modified":"2021-05-02T03:08:50Z","name":"Into the Forrest: Now with less bugs.","node-timestamp":"2021-05-02T00:43:15Z","parent":251198,"parents":[1,5,9,233335,251198],"path":"\/events\/ludum-dare\/48\/into-the-forrest\/into-the-forrest-now-with-less-bugs","published":"2021-05-02T00:31:16Z","scope":"public","slug":"into-the-forrest-now-with-less-bugs","subsubtype":"","subtype":"","type":"post","version":786159},"node_metadata":{"n_key":"255788","n_urlkey":"377670","n_parent":"251198","n_path":"\/events\/ludum-dare\/48\/into-the-forrest\/into-the-forrest-now-with-less-bugs","n_slug":"into-the-forrest-now-with-less-b","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"202844","n_created":"1619914404","n_modified":"1619924930","n_version":"786159","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/into-the-forrest\/into-the-forrest-now-with-less-bugs","text":"![Screen Shot 2021-05-01 at 5.13.07 PM.png](\/\/\/raw\/c58\/13\/z\/41f6b.png)\n\nThanks to the great feedback I've received I've managed to squash a few of the bugs in **[Into the Forrest](https:\/\/ldjam.com\/events\/ludum-dare\/48\/into-the-forrest)**.\n\n- There were some pesky bugs that caused buildings to disappear as you were trying to place them.\n- There was also the issue of some buildings refusing to not be built.\n- It turns out ranged units and melee units did not have different attack radiuses after all.\n- Unit health bars were either difficult to see or did not work (fixed now).\n- It is now possible to tell the difference between enemy unit's and yours by color.\n- Units don't stack up during battle quite as badly as before.  It still happens when there is a terrain bottleneck.\n- Some people felt the colors were too contrasty, and I agree, so everything is a little darker.  Hopefully that makes it a bit easier on the eyes.\n\nMaking an RTS-like game was definitely a challenge.  This was my first real attempt to make anything in the RTS genre.  It's still not perfect, but I think it's better than before.  You can view the [changelog on the game page](https:\/\/pdxgames.itch.io\/ld48) or **[play and rate it here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/into-the-forrest)**.","title":"Into the Forrest: Now with less bugs.","wayback_source":[]}