{"author_link":"\/users\/ardorugus","author_name":"ardorugus","author_uid":"ardorugus","comments":[],"epoch":1619942191,"event":"LD48","format":"md","ldjam_node_id":255826,"likes":5,"metadata":{"p_key":"157444","p_author":"ardorugus","p_authorkey":"1058432","p_urlkey":"377691","p_title":"Do children dream of being fishes which could fly? [ardskape_devkitchen_log_1]","p_cat":"LDJam ","p_event":"LD48","p_time":"1619942191","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1058432","us_name":"ardorugus","us_username":"ardorugus","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":4,"author":58432,"body":"Hey there! We\u2019re ARDSKAPE.\n\nTwo artists with no coding skills, but deep ambitions and insightful writing.\n\nThis was our first LD JAM. No preparations at all, just a total dive in (however, at some point the theme felt quite predicted).\n\nWe\u2019re here to share our process and tell a bit more about the story behind our entry, the 7 DEEPS game.\n\nDo try to get it, at least click through, be our Player.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps\n\n![2_octotree_all.jpg](\/\/\/raw\/044\/e\/z\/41fc3.jpg)\n\nSo, it\u2019s Day_1 of our Ludum Dare banging. I woke up early, 30 mins before the theme\u2019s announced. Mentally I was prepared for the jam, had a go at LD40 as a narrative designer, photoshop-er and composer. But since it\u2019s been a long time I manned Unity deep, wet and nasty, a shiver down my spine was born as if for the first time.\n\nWe are two newly designed developers with vast background in gaming and analysis, some gamedev courses and fine practice, who decided to transform their skills in art, music and writing into interactive visual experiences (mind scrying, as we call it).\n\nThere\u2019s an active project in development, and we encourage you to watch the teaser. \n\nhttps:\/\/youtu.be\/-fwsbEM1zYw\n\nHowever, it\u2019s another story...\n\nSo, I researched different engines and visual programming software and almost had a go at Game Maker, when found out about Fungus (tried Playmaker before). This is when I realised, here, Unity, come once again.\n\nThe theme\u2019s announced. I scribble some ideas. It\u2019s just paper and Trello for now (to manage the tasks). Personally, I prefer Nuclino for writing scripts and lore, but not this time, no time for a bestseller.\n\nA few hours later we brainstorm with my partner, Ra Storm, a talented painter, who\u2019s getting into digital now, too. She\u2019s quite a singer and a storyteller, also, but I\u2019ll save it for later.\n\nSince I spent many years working in advertising, brainstorming is fast and harsh, we\u2019re crossing out ideas and getting loaded with visual references that may get our mind boiling into the right direction.\n\nThis is when the idea of \u201cgetting deeper\u201d may actually become the quest of saving some lost souls through analyzing that eventually you\u2019d have to sacrifice yourself to save them all; but only being able to come to peace with that would actually save not just them all, but yourself. Otherwise, well, different endings, loops, fish count, circumstances.\n\nBasically, I could see the whole picture already, but we haven\u2019t got time or enough skills, yet. So, we stuck to our best: music\/sfx, visuals\/art, lore. There\u2019s plenty of lore behind our jam game. Which is why it has to be further developed (it will be). \n\nFor now, 7 DEEPS is more of a teaser\/tutorial to what you might face when there\u2019s more art, mechanics and animations (and music, of course, with main vocal theme). Still, it represents the art-house minimalistic loop of the core idea with 3 endings, all being actually the puzzle pieces for our lore.\n\n![door_bonbon.jpg](\/\/\/raw\/044\/e\/z\/41fc8.jpg)\n\nDay_1. I wrote the music while she drew the fishes.\n\nUnity, not yet. But thence, the night\u2026 \n\n[it goes deeper]","comments":0,"created":"2021-05-02T07:40:24Z","files":[],"files-timestamp":0,"id":255826,"love":5,"love-timestamp":"2021-05-02T11:54:58Z","meta":[],"modified":"2021-05-02T11:54:58Z","name":"Do children dream of being fishes which could fly? [ardskape_devkitchen_log_1]","node-timestamp":"2021-05-02T07:58:03Z","parent":233787,"parents":[1,5,9,233335,233787],"path":"\/events\/ludum-dare\/48\/7-deeps\/do-children-dream-of-being-fishes-which-could-fly-ardskape-devkitchen-log-1","published":"2021-05-02T07:56:31Z","scope":"public","slug":"do-children-dream-of-being-fishes-which-could-fly-ardskape-devkitchen-log-1","subsubtype":"","subtype":"","type":"post","version":786320},"node_metadata":{"n_key":"255826","n_urlkey":"377691","n_parent":"233787","n_path":"\/events\/ludum-dare\/48\/7-deeps\/do-children-dream-of-being-fishes-which-could-fly-ardskape-devkitchen-log-1","n_slug":"do-children-dream-of-being-fishe","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58432","n_created":"1619941224","n_modified":"1619956498","n_version":"786320","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps\/do-children-dream-of-being-fishes-which-could-fly-ardskape-devkitchen-log-1","text":"Hey there! We\u2019re ARDSKAPE.\n\nTwo artists with no coding skills, but deep ambitions and insightful writing.\n\nThis was our first LD JAM. No preparations at all, just a total dive in (however, at some point the theme felt quite predicted).\n\nWe\u2019re here to share our process and tell a bit more about the story behind our entry, the 7 DEEPS game.\n\nDo try to get it, at least click through, be our Player.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps\n\n![2_octotree_all.jpg](\/\/\/raw\/044\/e\/z\/41fc3.jpg)\n\nSo, it\u2019s Day_1 of our Ludum Dare banging. I woke up early, 30 mins before the theme\u2019s announced. Mentally I was prepared for the jam, had a go at LD40 as a narrative designer, photoshop-er and composer. But since it\u2019s been a long time I manned Unity deep, wet and nasty, a shiver down my spine was born as if for the first time.\n\nWe are two newly designed developers with vast background in gaming and analysis, some gamedev courses and fine practice, who decided to transform their skills in art, music and writing into interactive visual experiences (mind scrying, as we call it).\n\nThere\u2019s an active project in development, and we encourage you to watch the teaser. \n\nhttps:\/\/youtu.be\/-fwsbEM1zYw\n\nHowever, it\u2019s another story...\n\nSo, I researched different engines and visual programming software and almost had a go at Game Maker, when found out about Fungus (tried Playmaker before). This is when I realised, here, Unity, come once again.\n\nThe theme\u2019s announced. I scribble some ideas. It\u2019s just paper and Trello for now (to manage the tasks). Personally, I prefer Nuclino for writing scripts and lore, but not this time, no time for a bestseller.\n\nA few hours later we brainstorm with my partner, Ra Storm, a talented painter, who\u2019s getting into digital now, too. She\u2019s quite a singer and a storyteller, also, but I\u2019ll save it for later.\n\nSince I spent many years working in advertising, brainstorming is fast and harsh, we\u2019re crossing out ideas and getting loaded with visual references that may get our mind boiling into the right direction.\n\nThis is when the idea of \u201cgetting deeper\u201d may actually become the quest of saving some lost souls through analyzing that eventually you\u2019d have to sacrifice yourself to save them all; but only being able to come to peace with that would actually save not just them all, but yourself. Otherwise, well, different endings, loops, fish count, circumstances.\n\nBasically, I could see the whole picture already, but we haven\u2019t got time or enough skills, yet. So, we stuck to our best: music\/sfx, visuals\/art, lore. There\u2019s plenty of lore behind our jam game. Which is why it has to be further developed (it will be). \n\nFor now, 7 DEEPS is more of a teaser\/tutorial to what you might face when there\u2019s more art, mechanics and animations (and music, of course, with main vocal theme). Still, it represents the art-house minimalistic loop of the core idea with 3 endings, all being actually the puzzle pieces for our lore.\n\n![door_bonbon.jpg](\/\/\/raw\/044\/e\/z\/41fc8.jpg)\n\nDay_1. I wrote the music while she drew the fishes.\n\nUnity, not yet. But thence, the night\u2026 \n\n[it goes deeper]","title":"Do children dream of being fishes which could fly? [ardskape_devkitchen_log_1]","wayback_source":[]}