{"author_link":"\/users\/goldone","author_name":"GoldOne","author_uid":"goldone","comments":[],"epoch":1619981920,"event":"LD48","format":"md","ldjam_node_id":255929,"likes":2,"metadata":{"p_key":"157504","p_author":"GoldOne","p_authorkey":"1237738","p_urlkey":"377751","p_title":"Drill Sergeant - Recap and next steps","p_cat":"LDJam ","p_event":"LD48","p_time":"1619981920","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1237738","us_name":"GoldOne","us_username":"goldone","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":237738,"body":"This was my first Ludum Dare and I am must say this was an amazing experience!\n\nFrom the very start of believing I'll never find an idea that matches the theme, to slowly learning how to make platformer-type controls satisfying to panickily trying to figuring out how to produce spider noises, and to finally submitting my final game \"Drill Sergeant\" late Sunday night completely exhausted.\n\nWhile a lot of things got dropped off the feature list in the end, I am still very happy on where the game ended up. \n\nAnd it's such a nice step change from working on a complex project for long periods of time without an end in sight to getting something done in such a short timeframe.\n\nThanks everyone for the helpful feedback thus far, but keen to get more of your thoughts. If you have a minute to spare, please try it out [here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/drill-sergeant)\n\n![DrillSergeant Screenshot_1.png](\/\/\/raw\/aa0\/a3\/z\/42079.png)\n\nBut now that it's all done and dusted, I just can't stop thinking about all the features that didn't make it. So I've started working on a Drill Sergeant Extended Edition. The first step was to add some proper lighting to make the game feel a bit more scary, but there are a lot more things I am planning to add soon, including:\n- More enemy variety, with ranged enemies and flyers \n- More weapons, such as shotguns and sniper rifles\n- A shop to buy weapons and upgrades\n- Stationary turrets the player can place\n- Better looking UI\n- More, and better sound effects\n- And lastly, the most requested piece, some music\n\n![DrillSergeant Screenshot_EE.png](\/\/\/raw\/aa0\/a3\/z\/4207a.png)\n\nThanks very much for reading, and looking forward to seeing you at LD49!\n\nGoldOne\n\n\n\n","comments":0,"created":"2021-05-02T18:43:02Z","files":[],"files-timestamp":0,"id":255929,"love":2,"love-timestamp":"2021-05-02T20:58:20Z","meta":[],"modified":"2021-05-02T20:58:20Z","name":"Drill Sergeant - Recap and next steps","node-timestamp":"2021-05-02T18:58:40Z","parent":238898,"parents":[1,5,9,233335,238898],"path":"\/events\/ludum-dare\/48\/drill-sergeant\/drill-sergeant-recap-and-next-steps","published":"2021-05-02T18:58:40Z","scope":"public","slug":"drill-sergeant-recap-and-next-steps","subsubtype":"","subtype":"","type":"post","version":786783},"node_metadata":{"n_key":"255929","n_urlkey":"377751","n_parent":"238898","n_path":"\/events\/ludum-dare\/48\/drill-sergeant\/drill-sergeant-recap-and-next-steps","n_slug":"drill-sergeant-recap-and-next-st","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"237738","n_created":"1619980982","n_modified":"1619989100","n_version":"786783","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/drill-sergeant\/drill-sergeant-recap-and-next-steps","text":"This was my first Ludum Dare and I am must say this was an amazing experience!\n\nFrom the very start of believing I'll never find an idea that matches the theme, to slowly learning how to make platformer-type controls satisfying to panickily trying to figuring out how to produce spider noises, and to finally submitting my final game \"Drill Sergeant\" late Sunday night completely exhausted.\n\nWhile a lot of things got dropped off the feature list in the end, I am still very happy on where the game ended up. \n\nAnd it's such a nice step change from working on a complex project for long periods of time without an end in sight to getting something done in such a short timeframe.\n\nThanks everyone for the helpful feedback thus far, but keen to get more of your thoughts. If you have a minute to spare, please try it out [here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/drill-sergeant)\n\n![DrillSergeant Screenshot_1.png](\/\/\/raw\/aa0\/a3\/z\/42079.png)\n\nBut now that it's all done and dusted, I just can't stop thinking about all the features that didn't make it. So I've started working on a Drill Sergeant Extended Edition. The first step was to add some proper lighting to make the game feel a bit more scary, but there are a lot more things I am planning to add soon, including:\n- More enemy variety, with ranged enemies and flyers \n- More weapons, such as shotguns and sniper rifles\n- A shop to buy weapons and upgrades\n- Stationary turrets the player can place\n- Better looking UI\n- More, and better sound effects\n- And lastly, the most requested piece, some music\n\n![DrillSergeant Screenshot_EE.png](\/\/\/raw\/aa0\/a3\/z\/4207a.png)\n\nThanks very much for reading, and looking forward to seeing you at LD49!\n\nGoldOne\n\n\n\n","title":"Drill Sergeant - Recap and next steps","wayback_source":[]}