{"author_link":"\/users\/dock-frankenstein","author_name":"Dock Frankenstein","author_uid":"dock-frankenstein","comments":[],"epoch":1619984878,"event":"LD48","format":"md","ldjam_node_id":255935,"likes":2,"metadata":{"p_key":"157510","p_author":"Dock Frankenstein","p_authorkey":"1121145","p_urlkey":"377757","p_title":"New fixes incoming","p_cat":"LDJam ","p_event":"LD48","p_time":"1619984878","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1121145","us_name":"Franciszek Pyr\u0107","us_username":"franciszek-pyrc","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":8,"author":121145,"body":"So I've made a portal 2 like game with my team in 72 hours, but it had many issues. I am now working on fixing them, but until I can highlight what am I doing\n\n## New console design and font\nI've been rocking the default qASIC console, since I didn't want to dedicate much time for it, but now as I need to look at it more, I've changed it a bit. I've also changed the font from roboto to roboto mono, which looks a lot better in my opinion\n![Screenshot 2021-05-02 115140.png](\/\/\/raw\/939\/d1\/z\/42085.png)\n\n## Platforms\nIn the jam version the player was going mad on those things. I've actually implemented a system to move with the platform, but the player was still bouncing. Today I've managed to fix that so now you have a smooth experience riding your way to victory\n![Screenshot 2021-05-02 213624.png](\/\/\/raw\/939\/d1\/z\/42086.png)\n\n## Better AI\nThis is one of the other things I still need to implement. The AI was simple. Just chase the player and if you hit something discharge. This was easily exploitable. The new AI will activate if the player will be in a specific range in front of it and then it will try chasing him, but if there will be a wall, the AI will just follow a simple path, until either it will be able to kill the player, or it will run out of paths\n![PSB-5.png](\/\/\/raw\/939\/d1\/z\/42087.png)\n\n## The infamous level 4 rework\nLevel 4 is one of the most broken levels in the entire game. It's confusing and most players solve it by exploiting the AI or just give up. The original premise was to have a text in every level with the name of it and level 4 would say \"Behind you\", but that never happened. Also the platform in front was supposed to be a way of escaping the fragments, while you also had to watch out from your back and activate a wall, but as of yet I haven't seen a single person do it that way. With the new AI this could be easily solved, but until then at least we have this nice looking screenshot\n![PSB-4.png](\/\/\/raw\/939\/d1\/z\/42089.png)\n\n## Electric beam\nFinally the last thing that wasn't implemented during the game jam, because our graphic designer was asleep and he also broke our project. The laser will hopefully be getting it's own texture and not a simple square gradient. The sound effect has been tweaked and now you cannot just hold it through walls.\n![PSB-3.png](\/\/\/raw\/939\/d1\/z\/4208b.png)\n\n## Ending\nIn my game there is a good ending and a bad ending. On the first release the good ending didn't work at all, so later I fixed that in the \"fixed\" version, but it still didn't work. I still don't know why, but now every time you complete a level the current count gets logged to console. Also now everything gets reset when you die and I've added ending tolerance, so you no longer have to 100% everything\n![Screenshot 2021-04-25 174546.png](\/\/\/raw\/939\/d1\/z\/42084.png)\n\n## The future\nIn this past week I focused more on finishing my devlog, so now I will probably make a post jam version soon. I really like this game and finally with some experience the code is actually usable. Hopefully I will be adding some new levels too (I have 2 planned). Sadly I only have trouble with the voice acting, since I don't know anybody that could do it, while the tts doesn't sound that intimidating. I've fought about doing it on my own, but you gotta remember that I have a very Polish accent that is also somehow Russian, Italian, Indian and British at the same time. I will probably finish another update to my silly prototype and most likely revisit this thing. Stay tuned I guess\n\nhttps:\/\/youtu.be\/IxWLi2X3D2w\n\n# Also [play the game now](https:\/\/ldjam.com\/events\/ludum-dare\/48\/power-station-beta)","comments":0,"created":"2021-05-02T19:29:19Z","files":[],"files-timestamp":0,"id":255935,"love":2,"love-timestamp":"2021-05-02T21:23:08Z","meta":[],"modified":"2021-05-02T21:23:08Z","name":"New fixes incoming","node-timestamp":"2021-05-02T19:47:58Z","parent":233544,"parents":[1,5,9,233335,233544],"path":"\/events\/ludum-dare\/48\/power-station-beta\/new-fixes-incoming","published":"2021-05-02T19:47:58Z","scope":"public","slug":"new-fixes-incoming","subsubtype":"","subtype":"","type":"post","version":786830},"node_metadata":{"n_key":"255935","n_urlkey":"377757","n_parent":"233544","n_path":"\/events\/ludum-dare\/48\/power-station-beta\/new-fixes-incoming","n_slug":"new-fixes-incoming","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"121145","n_created":"1619983759","n_modified":"1619990588","n_version":"786830","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/power-station-beta\/new-fixes-incoming","text":"So I've made a portal 2 like game with my team in 72 hours, but it had many issues. I am now working on fixing them, but until I can highlight what am I doing\n\n## New console design and font\nI've been rocking the default qASIC console, since I didn't want to dedicate much time for it, but now as I need to look at it more, I've changed it a bit. I've also changed the font from roboto to roboto mono, which looks a lot better in my opinion\n![Screenshot 2021-05-02 115140.png](\/\/\/raw\/939\/d1\/z\/42085.png)\n\n## Platforms\nIn the jam version the player was going mad on those things. I've actually implemented a system to move with the platform, but the player was still bouncing. Today I've managed to fix that so now you have a smooth experience riding your way to victory\n![Screenshot 2021-05-02 213624.png](\/\/\/raw\/939\/d1\/z\/42086.png)\n\n## Better AI\nThis is one of the other things I still need to implement. The AI was simple. Just chase the player and if you hit something discharge. This was easily exploitable. The new AI will activate if the player will be in a specific range in front of it and then it will try chasing him, but if there will be a wall, the AI will just follow a simple path, until either it will be able to kill the player, or it will run out of paths\n![PSB-5.png](\/\/\/raw\/939\/d1\/z\/42087.png)\n\n## The infamous level 4 rework\nLevel 4 is one of the most broken levels in the entire game. It's confusing and most players solve it by exploiting the AI or just give up. The original premise was to have a text in every level with the name of it and level 4 would say \"Behind you\", but that never happened. Also the platform in front was supposed to be a way of escaping the fragments, while you also had to watch out from your back and activate a wall, but as of yet I haven't seen a single person do it that way. With the new AI this could be easily solved, but until then at least we have this nice looking screenshot\n![PSB-4.png](\/\/\/raw\/939\/d1\/z\/42089.png)\n\n## Electric beam\nFinally the last thing that wasn't implemented during the game jam, because our graphic designer was asleep and he also broke our project. The laser will hopefully be getting it's own texture and not a simple square gradient. The sound effect has been tweaked and now you cannot just hold it through walls.\n![PSB-3.png](\/\/\/raw\/939\/d1\/z\/4208b.png)\n\n## Ending\nIn my game there is a good ending and a bad ending. On the first release the good ending didn't work at all, so later I fixed that in the \"fixed\" version, but it still didn't work. I still don't know why, but now every time you complete a level the current count gets logged to console. Also now everything gets reset when you die and I've added ending tolerance, so you no longer have to 100% everything\n![Screenshot 2021-04-25 174546.png](\/\/\/raw\/939\/d1\/z\/42084.png)\n\n## The future\nIn this past week I focused more on finishing my devlog, so now I will probably make a post jam version soon. I really like this game and finally with some experience the code is actually usable. Hopefully I will be adding some new levels too (I have 2 planned). Sadly I only have trouble with the voice acting, since I don't know anybody that could do it, while the tts doesn't sound that intimidating. I've fought about doing it on my own, but you gotta remember that I have a very Polish accent that is also somehow Russian, Italian, Indian and British at the same time. I will probably finish another update to my silly prototype and most likely revisit this thing. Stay tuned I guess\n\nhttps:\/\/youtu.be\/IxWLi2X3D2w\n\n# Also [play the game now](https:\/\/ldjam.com\/events\/ludum-dare\/48\/power-station-beta)","title":"New fixes incoming","wayback_source":[]}