{"author_link":"\/users\/dalloner","author_name":"DallOner","author_uid":"dalloner","comments":[],"epoch":1620025169,"event":"LD48","format":"md","ldjam_node_id":255998,"likes":2,"metadata":{"p_key":"157553","p_author":"DallOner","p_authorkey":"1013680","p_urlkey":"377800","p_title":"The Alchemist - a mini Postmortem edition","p_cat":"LDJam ","p_event":"LD48","p_time":"1620025169","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1013680","us_name":"DallOner","us_username":"dalloner","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":13680,"body":"Are you interested by play the game? \nPlay & Rate: \nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/the-alchemist\n\n![ss1.PNG](\/\/\/raw\/075\/3\/z\/4212f.png)\n\nWell maybe this is not a Postmortem at all but I included new features in the prototype (trying to fix the misunderstanding in the entire game):\n\n* Added Highlight transmutation cues when the player [Tap] & [Hold] a orb, the HUDs display a preview of that possible transmutation.\n\n* Added (+)(-) Counters to give the player more visual feedback about all the transmutations.\n\n* Fixed Minor issues between Air-Fire and Fire-Water transmutations.\n\nWhat coming next? (Before Play+Rate ends)\n\n* Implement a re-roll system\n* Implement a Bonus factor (In some moments the player can multiplier his combo with a determinate element orb).\n* Fix Never give to the player double orb of the same element\n* Fix Mobile resolution 480x640 looks cutted in the current screens.\n\n","comments":0,"created":"2021-05-03T06:52:04Z","files":[],"files-timestamp":0,"id":255998,"love":2,"love-timestamp":"2021-05-03T16:13:31Z","meta":[],"modified":"2021-05-03T16:13:31Z","name":"The Alchemist - a mini Postmortem edition","node-timestamp":"2021-05-03T06:59:29Z","parent":251250,"parents":[1,5,9,233335,251250],"path":"\/events\/ludum-dare\/48\/the-alchemist\/the-alchemist-a-mini-postmortem-edition","published":"2021-05-03T06:59:29Z","scope":"public","slug":"the-alchemist-a-mini-postmortem-edition","subsubtype":"","subtype":"","type":"post","version":787147},"node_metadata":{"n_key":"255998","n_urlkey":"377800","n_parent":"251250","n_path":"\/events\/ludum-dare\/48\/the-alchemist\/the-alchemist-a-mini-postmortem-edition","n_slug":"the-alchemist-a-mini-postmortem-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13680","n_created":"1620024724","n_modified":"1620058411","n_version":"787147","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-alchemist\/the-alchemist-a-mini-postmortem-edition","text":"Are you interested by play the game? \nPlay & Rate: \nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/the-alchemist\n\n![ss1.PNG](\/\/\/raw\/075\/3\/z\/4212f.png)\n\nWell maybe this is not a Postmortem at all but I included new features in the prototype (trying to fix the misunderstanding in the entire game):\n\n* Added Highlight transmutation cues when the player [Tap] & [Hold] a orb, the HUDs display a preview of that possible transmutation.\n\n* Added (+)(-) Counters to give the player more visual feedback about all the transmutations.\n\n* Fixed Minor issues between Air-Fire and Fire-Water transmutations.\n\nWhat coming next? (Before Play+Rate ends)\n\n* Implement a re-roll system\n* Implement a Bonus factor (In some moments the player can multiplier his combo with a determinate element orb).\n* Fix Never give to the player double orb of the same element\n* Fix Mobile resolution 480x640 looks cutted in the current screens.\n\n","title":"The Alchemist - a mini Postmortem edition","wayback_source":[]}