{"author_link":"\/users\/brusi","author_name":"Brusi","author_uid":"brusi","comments":[],"epoch":1620067988,"event":"LD48","format":"md","ldjam_node_id":256089,"likes":18,"metadata":{"p_key":"157604","p_author":"Brusi","p_authorkey":"1056661","p_urlkey":"377851","p_title":"Autumn Hike - New Dithering Effect","p_cat":"LDJam ","p_event":"LD48","p_time":"1620067988","p_likes":"18","p_comments":"0","p_status":"WAYBACK","us_key":"1056661","us_name":"Brusi","us_username":"brusi","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":6,"author":56661,"body":"I created a dithering shader for that zooming effect in our game [Autumn Hike](https:\/\/ldjam.com\/events\/ludum-dare\/48\/autumn-hike).\n\nBefore (with transparancy\/grayscale):\n![enter_1.gif](\/\/\/raw\/55d\/d\/z\/421ac.gif)\n\nAfter (with dithering, only black and white pixels):\n![enter_dither.gif](\/\/\/raw\/55d\/d\/z\/421ad.gif)\n\nWhat do you think?  \nSoon I'll upload a post about how I implemented this.\n\n### [Play Autumn Hike (web)](https:\/\/ldjam.com\/events\/ludum-dare\/48\/autumn-hike)","comments":0,"created":"2021-05-03T18:48:22Z","files":[],"files-timestamp":0,"id":256089,"love":18,"love-timestamp":"2021-05-04T11:01:11Z","meta":[],"modified":"2021-05-04T11:01:11Z","name":"Autumn Hike - New Dithering Effect","node-timestamp":"2021-05-03T18:53:08Z","parent":246841,"parents":[1,5,9,233335,246841],"path":"\/events\/ludum-dare\/48\/autumn-hike\/autumn-hike-new-dithering-effect","published":"2021-05-03T18:53:08Z","scope":"public","slug":"autumn-hike-new-dithering-effect","subsubtype":"","subtype":"","type":"post","version":787476},"node_metadata":{"n_key":"256089","n_urlkey":"377851","n_parent":"246841","n_path":"\/events\/ludum-dare\/48\/autumn-hike\/autumn-hike-new-dithering-effect","n_slug":"autumn-hike-new-dithering-effect","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56661","n_created":"1620067702","n_modified":"1620126071","n_version":"787476","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/autumn-hike\/autumn-hike-new-dithering-effect","text":"I created a dithering shader for that zooming effect in our game [Autumn Hike](https:\/\/ldjam.com\/events\/ludum-dare\/48\/autumn-hike).\n\nBefore (with transparancy\/grayscale):\n![enter_1.gif](\/\/\/raw\/55d\/d\/z\/421ac.gif)\n\nAfter (with dithering, only black and white pixels):\n![enter_dither.gif](\/\/\/raw\/55d\/d\/z\/421ad.gif)\n\nWhat do you think?  \nSoon I'll upload a post about how I implemented this.\n\n### [Play Autumn Hike (web)](https:\/\/ldjam.com\/events\/ludum-dare\/48\/autumn-hike)","title":"Autumn Hike - New Dithering Effect","wayback_source":[]}