Deem Rewritten Devlog #001

Currently parsing all of the tiles of a world. I made a program that smooths out all corners of a set tilemap so that i can save time on just drawing the bases of the tilemaps instead of manually smoothing them out, but the main problem is that the program takes forever on such a large world. The good thing is that when it finishes, it will download a record of the smoothed tilemap, so that the next time it loads the world generates like 10000x faster. See ya on the next devlog!

Edit: 18 ROWS LEFT FOR THE FIRST WORLD!!!! Edit: First world finished parsing, 102.400 total tiles parsed. Flat doesn't need parsing. I'll do with this world first and then release the other worlds as time goes on, this parsing took 10 minutes.

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