{"author_link":"\/users\/jackbad","author_name":"JackBad","author_uid":"jackbad","comments":[],"epoch":1620084723,"event":"LD48","format":"md","ldjam_node_id":256112,"likes":4,"metadata":{"p_key":"157618","p_author":"JackBad","p_authorkey":"1245461","p_urlkey":"377865","p_title":"Condemned Update v1.0 !!","p_cat":"LDJam ","p_event":"LD48","p_time":"1620084723","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1245461","us_name":"JackBad","us_username":"jackbad","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":245461,"body":"Hi everyone! Thanks so much to those of you that have taken time to play Condemned and leave some thoughtful feedback. It\u2019s been great to see what everyone thinks, and I\u2019ve had a blast playing & learning from all of your projects, as well. I\u2019ve slowly been addressing your comments and fixing various bugs\/issues with the game, and finally have the first update ready & available!\n\nFor those that haven\u2019t gotten a chance to check it out, Condemned is my contribution to LD48 where you play as a Knight delving \u201cdeeper and deeper\u201d into a claustrophobic & increasingly hostile dungeon, filled with skeletons that want to touch your face. Kill them! \n\n(Download & Play v1.0 HERE: https:\/\/drive.google.com\/file\/d\/1sh0q-pQFrLifdXtVuXSAQxlrkbzLa4by\/view?usp=sharing)\n\nFeatures:\n+ Retro graphics & shaders inspired by classic dungeon crawlers.\n+ 10 Floors of skeleton punching, sword swinging goodness.\n+ A medieval artstyle that clashes with more futuristic scenery the deeper you go.\n+ A lofi synth melody on loop, which I made using 1BitDragon.\n\n![CondemnedScreenshot2.png](\/\/\/raw\/5de\/b3\/z\/421e7.png)\n\nUpdate v1.0 Changelog:\n+ Tweaked stamina cost, damage, and attack speed of the sword & fists\n+ Set the perspective to 3rd person (formerly 1st person)\n+ Overhauled lighting to better fit dungeon setting\n+ Adjusted Depth Fog Shader to blur the player\u2019s sight past a certain point\n+ Added particle effects when either enemies or the player is dealt damage\n+ Changed how enemies deal damage (fixes former bug where enemies deal damage to player without attacking)\n+ Removed enemy health bars & adjusted skeleton max-health\n+ Fixed blocking, player is no longer dealt damage when attacked while blocking (but does lose stamina with each hit)\n\n![CondemnedScreenshot1.png](\/\/\/raw\/5de\/b3\/z\/421e8.png)\n\nI\u2019m very curious to hear your thoughts, and already have a slew of changes planned for update v1.5 (expected in 7-10 days). \n\nCurrently Planned v1.5 Changes:\n+ Adjust how enemies are spawned, waiting for the player to be within a certain distance.\n+ Add enemy knockback to player attacks.\n+ Add one NPC the player can talk with to learn more about the setting.\n+ Increase variety of level paths to make dungeon maze-like.\n+ Add a brute enemy, with more health and heavier attacks than the skeletons.\n+ Develop game\u2019s song further, increasing length to decrease repetitiveness\n\n\nThis was my first LD Jam, and my first Jam working alone. It\u2019s been a blast so far, and I\u2019m excited to see where all of our projects go from here. Cheers!","comments":0,"created":"2021-05-03T23:27:11Z","files":[],"files-timestamp":0,"id":256112,"love":4,"love-timestamp":"2021-05-04T00:35:24Z","meta":[],"modified":"2021-05-04T00:35:24Z","name":"Condemned Update v1.0 !!","node-timestamp":"2021-05-03T23:32:03Z","parent":245463,"parents":[1,5,9,233335,245463],"path":"\/events\/ludum-dare\/48\/condemned\/condemned-update-v1-0","published":"2021-05-03T23:32:03Z","scope":"public","slug":"condemned-update-v1-0","subsubtype":"","subtype":"","type":"post","version":787615},"node_metadata":{"n_key":"256112","n_urlkey":"377865","n_parent":"245463","n_path":"\/events\/ludum-dare\/48\/condemned\/condemned-update-v1-0","n_slug":"condemned-update-v1-0","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"245461","n_created":"1620084431","n_modified":"1620088524","n_version":"787615","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/condemned\/condemned-update-v1-0","text":"Hi everyone! Thanks so much to those of you that have taken time to play Condemned and leave some thoughtful feedback. It\u2019s been great to see what everyone thinks, and I\u2019ve had a blast playing & learning from all of your projects, as well. I\u2019ve slowly been addressing your comments and fixing various bugs\/issues with the game, and finally have the first update ready & available!\n\nFor those that haven\u2019t gotten a chance to check it out, Condemned is my contribution to LD48 where you play as a Knight delving \u201cdeeper and deeper\u201d into a claustrophobic & increasingly hostile dungeon, filled with skeletons that want to touch your face. Kill them! \n\n(Download & Play v1.0 HERE: https:\/\/drive.google.com\/file\/d\/1sh0q-pQFrLifdXtVuXSAQxlrkbzLa4by\/view?usp=sharing)\n\nFeatures:\n+ Retro graphics & shaders inspired by classic dungeon crawlers.\n+ 10 Floors of skeleton punching, sword swinging goodness.\n+ A medieval artstyle that clashes with more futuristic scenery the deeper you go.\n+ A lofi synth melody on loop, which I made using 1BitDragon.\n\n![CondemnedScreenshot2.png](\/\/\/raw\/5de\/b3\/z\/421e7.png)\n\nUpdate v1.0 Changelog:\n+ Tweaked stamina cost, damage, and attack speed of the sword & fists\n+ Set the perspective to 3rd person (formerly 1st person)\n+ Overhauled lighting to better fit dungeon setting\n+ Adjusted Depth Fog Shader to blur the player\u2019s sight past a certain point\n+ Added particle effects when either enemies or the player is dealt damage\n+ Changed how enemies deal damage (fixes former bug where enemies deal damage to player without attacking)\n+ Removed enemy health bars & adjusted skeleton max-health\n+ Fixed blocking, player is no longer dealt damage when attacked while blocking (but does lose stamina with each hit)\n\n![CondemnedScreenshot1.png](\/\/\/raw\/5de\/b3\/z\/421e8.png)\n\nI\u2019m very curious to hear your thoughts, and already have a slew of changes planned for update v1.5 (expected in 7-10 days). \n\nCurrently Planned v1.5 Changes:\n+ Adjust how enemies are spawned, waiting for the player to be within a certain distance.\n+ Add enemy knockback to player attacks.\n+ Add one NPC the player can talk with to learn more about the setting.\n+ Increase variety of level paths to make dungeon maze-like.\n+ Add a brute enemy, with more health and heavier attacks than the skeletons.\n+ Develop game\u2019s song further, increasing length to decrease repetitiveness\n\n\nThis was my first LD Jam, and my first Jam working alone. It\u2019s been a blast so far, and I\u2019m excited to see where all of our projects go from here. Cheers!","title":"Condemned Update v1.0 !!","wayback_source":[]}