{"author_link":"\/users\/anchorlight","author_name":"anchorlight","author_uid":"anchorlight","comments":[],"epoch":1620103472,"event":"LD48","format":"md","ldjam_node_id":256123,"likes":2,"metadata":{"p_key":"157625","p_author":"anchorlight","p_authorkey":"1217257","p_urlkey":"377872","p_title":"One More Patch: Improved Collision, motion sickness reduction","p_cat":"LDJam ","p_event":"LD48","p_time":"1620103472","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1217257","us_name":"anchorlight","us_username":"anchorlight","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":3,"author":217257,"body":"![Collision Update.png](\/\/\/raw\/9a0\/53\/z\/4220b.png)\n\nFull patch notes available on the Itch page...\n\nhttps:\/\/anchorlightforge.itch.io\/resurface\/devlog\/249781\/resurface-0127-release-notes-yesthisisthemovementupdate\n\nThis update doesn't fix the game, far from it... but it does try its best to improve what's there.\n\nIn this patch...\n\n- Glowsticks are really, really, REALLY affordable now.  Please use them.  I thought they were really cool. :(\n- Fixed a bait-and-switch price that charged you $950 instead of $850.\n- Player collider reshaped to prevent clipping and help fit through those tiny doorways that haven't been fixed...\n- Player no longer moves like a Fall Guy in tight spaces (Rigidbody can no longer rotate player object)\n- Looting boxes near the AirLift will now cause the money to go directly to AirLift\n- Player now receives a text prompt when buying Glowsticks for the first time (PLEASE!)\n- Returning to the ocean no longer sets you ALL the way back to start\n- Added an FOV slider and optional crosshair to help with motion sickness\n- Fixed the pause menu scaling to be more like 0.12 (if 0.12 worked...)\n\nAs always, thank you for all the feedback and support!  I learned a lot this time around... the main lesson learned being \"level design is important.\"  I walked away from this jam with a lot of important things to keep in mind from this point on, and Resurface may have future potential now that I've had a few days to mull over how I could possibly expand it.  It remains up in the air for now, but I'm hopeful.\n\nFull post-mortem vid coming in the near future!*\n\n*A week or something idk, we'll see","comments":2,"comments-timestamp":"2021-05-04T14:36:06Z","created":"2021-05-04T04:36:56Z","files":[],"files-timestamp":0,"id":256123,"love":2,"love-timestamp":"2021-05-04T07:18:43Z","meta":[],"modified":"2021-05-04T14:36:06Z","name":"One More Patch: Improved Collision, motion sickness reduction","node-timestamp":"2021-05-04T04:49:08Z","parent":234621,"parents":[1,5,9,233335,234621],"path":"\/events\/ludum-dare\/48\/resurface\/one-more-patch-improved-collision-motion-sickness-reduction","published":"2021-05-04T04:44:32Z","scope":"public","slug":"one-more-patch-improved-collision-motion-sickness-reduction","subsubtype":"","subtype":"","type":"post","version":787688},"node_metadata":{"n_key":"256123","n_urlkey":"377872","n_parent":"234621","n_path":"\/events\/ludum-dare\/48\/resurface\/one-more-patch-improved-collision-motion-sickness-reduction","n_slug":"one-more-patch-improved-collisio","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"217257","n_created":"1620103016","n_modified":"1620138966","n_version":"787688","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/resurface\/one-more-patch-improved-collision-motion-sickness-reduction","text":"![Collision Update.png](\/\/\/raw\/9a0\/53\/z\/4220b.png)\n\nFull patch notes available on the Itch page...\n\nhttps:\/\/anchorlightforge.itch.io\/resurface\/devlog\/249781\/resurface-0127-release-notes-yesthisisthemovementupdate\n\nThis update doesn't fix the game, far from it... but it does try its best to improve what's there.\n\nIn this patch...\n\n- Glowsticks are really, really, REALLY affordable now.  Please use them.  I thought they were really cool. :(\n- Fixed a bait-and-switch price that charged you $950 instead of $850.\n- Player collider reshaped to prevent clipping and help fit through those tiny doorways that haven't been fixed...\n- Player no longer moves like a Fall Guy in tight spaces (Rigidbody can no longer rotate player object)\n- Looting boxes near the AirLift will now cause the money to go directly to AirLift\n- Player now receives a text prompt when buying Glowsticks for the first time (PLEASE!)\n- Returning to the ocean no longer sets you ALL the way back to start\n- Added an FOV slider and optional crosshair to help with motion sickness\n- Fixed the pause menu scaling to be more like 0.12 (if 0.12 worked...)\n\nAs always, thank you for all the feedback and support!  I learned a lot this time around... the main lesson learned being \"level design is important.\"  I walked away from this jam with a lot of important things to keep in mind from this point on, and Resurface may have future potential now that I've had a few days to mull over how I could possibly expand it.  It remains up in the air for now, but I'm hopeful.\n\nFull post-mortem vid coming in the near future!*\n\n*A week or something idk, we'll see","title":"One More Patch: Improved Collision, motion sickness reduction","wayback_source":[]}