{"author_link":"\/users\/ismael-rodriguez","author_name":"Ismael Rodriguez","author_uid":"ismael-rodriguez","comments":[],"epoch":1620129870,"event":"LD48","format":"md","ldjam_node_id":256150,"likes":3,"metadata":{"p_key":"157636","p_author":"Ismael Rodriguez","p_authorkey":"1080860","p_urlkey":"377883","p_title":"WebGL Audio \"POP\" (Unity3D)","p_cat":"LDJam ","p_event":"LD48","p_time":"1620129870","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1080860","us_name":"Ismael Rodriguez","us_username":"ismael-rodriguez","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":80860,"body":"My game got awesome responses (Thanks everyone!). People even think the music is good.\n\n**I cringe when the music \"pops\" in the webGL version. It happens at the song's loop point!**\n\nAnyone have any tips to smooth that out? \n\nTried a variety of import settings. DEEP Fade-in & Fade-outs at the ends of the audio clip, which helped but didn't totally clear it. (and kind of ruins the attack of the instruments)\n\nIt's ONLY in webGL. Windows and Editor is looping as expected.\n\nBelow the Ocean:\nhttps:\/\/ismaelrodriguez.itch.io\/below-the-ocean\n\n![3fd07.gif](\/\/\/raw\/cdb\/31\/z\/4222c.gif)","comments":4,"comments-timestamp":"2021-05-04T13:04:32Z","created":"2021-05-04T12:01:52Z","files":[],"files-timestamp":0,"id":256150,"love":3,"love-timestamp":"2021-05-04T15:39:19Z","meta":[],"modified":"2021-05-04T15:39:19Z","name":"WebGL Audio \"POP\" (Unity3D)","node-timestamp":"2021-05-04T13:14:44Z","parent":234282,"parents":[1,5,9,233335,234282],"path":"\/events\/ludum-dare\/48\/below-the-ocean\/webgl-audio-pop-unity3d","published":"2021-05-04T12:04:30Z","scope":"public","slug":"webgl-audio-pop-unity3d","subsubtype":"","subtype":"","type":"post","version":787806},"node_metadata":{"n_key":"256150","n_urlkey":"377883","n_parent":"234282","n_path":"\/events\/ludum-dare\/48\/below-the-ocean\/webgl-audio-pop-unity3d","n_slug":"webgl-audio-pop-unity3d","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"80860","n_created":"1620129712","n_modified":"1620142759","n_version":"787806","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/below-the-ocean\/webgl-audio-pop-unity3d","text":"My game got awesome responses (Thanks everyone!). People even think the music is good.\n\n**I cringe when the music \"pops\" in the webGL version. It happens at the song's loop point!**\n\nAnyone have any tips to smooth that out? \n\nTried a variety of import settings. DEEP Fade-in & Fade-outs at the ends of the audio clip, which helped but didn't totally clear it. (and kind of ruins the attack of the instruments)\n\nIt's ONLY in webGL. Windows and Editor is looping as expected.\n\nBelow the Ocean:\nhttps:\/\/ismaelrodriguez.itch.io\/below-the-ocean\n\n![3fd07.gif](\/\/\/raw\/cdb\/31\/z\/4222c.gif)","title":"WebGL Audio \"POP\" (Unity3D)","wayback_source":[]}