Level Design : the first level of Reminiscence

Hello, I want to share with you the early first level of our game Reminiscence.

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The objective of this first level is to learn to the player the physic objects mechanic and the usage of lights. First, I placed a push button on the ground that the player will inevitably walk on. The light triggered changed in the final level because it was redondant with the hanging lamp.

The player will go down and understand that some blocks are pushable, and can interact with push buttons. Even if the physic mechanic is not fully used in our game, the gamelogics are here and could be used in a post-jam longer version.

The door that was blocking the player is a bit different because making a block falling on the third push button would be redondant with the fourth, so we just removed that puzzle and linked the second push button to the door.

The rest is exactly what you got in the released version :smile: There is a little stair to check if the player trully understood the stair mechanic and the fact that he can go up of in front of them. The push button triggers the hanging light, which burn its rope and falls on the tree. We want to proove that the physic is important in the game and some elements can burn and unblock the passage.

For the rest of the puzzles, I'll let you play and rate our game :wink: : https://ldjam.com/events/ludum-dare/48/reminiscence

Thank you to read my post, and see you in another!