{"author_link":"\/users\/haiyoooo","author_name":"Haiyoooo","author_uid":"haiyoooo","comments":[],"epoch":1620365969,"event":"LD48","format":"md","ldjam_node_id":256371,"likes":13,"metadata":{"p_key":"157771","p_author":"Haiyoooo","p_authorkey":"1179354","p_urlkey":"378018","p_title":"Now You See Me: Post Mortem","p_cat":"LDJam ","p_event":"LD48","p_time":"1620365969","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1179354","us_name":"Haiyoooo","us_username":"haiyoooo","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":179354,"body":"![Bannr.png](\/\/\/raw\/a9c\/b2\/z\/423fc.png)\n## >>Play [Here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/now-you-see-me)\n\nMaking a game in <5h when you have reptitive strain injury on your arms forces you to really pioritize stuff, because I can't type much before triggering pain.\n\nI needed a way to create a game with very little code, but still innovative.\n\n\n# Time Hack\n**Restrictions** often birth innovative ideas, and also narrows down the brainstorming process to save time. So on top of the theme, I self-imposed more restrictions upon myself. I decided to focus my entire game on a free asset I've been intrigued with to reduce coding: 2D Dynamic Lighting!\n\n# Creativity Hack\nI find this framing helps creativity a lot; **\"A ______ game, but ________.\"**\nFirst, figure out a genre then add an insane twist! Like \"A tower defense game, but no towers\".\nIn this case, it was *An infinity runner, but you can't see the player character!\"*\n\n# Result\nNow we have a game where you use dynamic shadows to figure out your position :V: Yay!\nAnd here's a breakdown of the time spent, I even had time to playtest & have dinner ^^\n\nAny feedback would be greatly appreciated xD I've been told it's really hard! haha\n\n![photo_2021-05-07_13-22-13.jpg](\/\/\/raw\/a9c\/b2\/z\/423fd.jpg)\n\n## >>Play [Here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/now-you-see-me)","comments":1,"comments-timestamp":"2021-05-07T23:01:52Z","created":"2021-05-07T05:13:22Z","files":[],"files-timestamp":0,"id":256371,"love":13,"love-timestamp":"2021-05-08T11:20:04Z","meta":[],"modified":"2021-05-08T11:20:04Z","name":"Now You See Me: Post Mortem","node-timestamp":"2021-05-07T05:40:24Z","parent":251238,"parents":[1,5,9,233335,251238],"path":"\/events\/ludum-dare\/48\/now-you-see-me\/now-you-see-me-post-mortem","published":"2021-05-07T05:39:29Z","scope":"public","slug":"now-you-see-me-post-mortem","subsubtype":"","subtype":"","type":"post","version":788775},"node_metadata":{"n_key":"256371","n_urlkey":"378018","n_parent":"251238","n_path":"\/events\/ludum-dare\/48\/now-you-see-me\/now-you-see-me-post-mortem","n_slug":"now-you-see-me-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"179354","n_created":"1620364402","n_modified":"1620472804","n_version":"788775","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/now-you-see-me\/now-you-see-me-post-mortem","text":"![Bannr.png](\/\/\/raw\/a9c\/b2\/z\/423fc.png)\n## >>Play [Here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/now-you-see-me)\n\nMaking a game in <5h when you have reptitive strain injury on your arms forces you to really pioritize stuff, because I can't type much before triggering pain.\n\nI needed a way to create a game with very little code, but still innovative.\n\n\n# Time Hack\n**Restrictions** often birth innovative ideas, and also narrows down the brainstorming process to save time. So on top of the theme, I self-imposed more restrictions upon myself. I decided to focus my entire game on a free asset I've been intrigued with to reduce coding: 2D Dynamic Lighting!\n\n# Creativity Hack\nI find this framing helps creativity a lot; **\"A ______ game, but ________.\"**\nFirst, figure out a genre then add an insane twist! Like \"A tower defense game, but no towers\".\nIn this case, it was *An infinity runner, but you can't see the player character!\"*\n\n# Result\nNow we have a game where you use dynamic shadows to figure out your position :V: Yay!\nAnd here's a breakdown of the time spent, I even had time to playtest & have dinner ^^\n\nAny feedback would be greatly appreciated xD I've been told it's really hard! haha\n\n![photo_2021-05-07_13-22-13.jpg](\/\/\/raw\/a9c\/b2\/z\/423fd.jpg)\n\n## >>Play [Here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/now-you-see-me)","title":"Now You See Me: Post Mortem","wayback_source":[]}