{"author_link":"\/users\/ondy1985","author_name":"ondy1985","author_uid":"ondy1985","comments":[],"epoch":1620475941,"event":"LD48","format":"md","ldjam_node_id":256449,"likes":4,"metadata":{"p_key":"157812","p_author":"ondy1985","p_authorkey":"1215607","p_urlkey":"378059","p_title":"Working on post-jam version","p_cat":"LDJam ","p_event":"LD48","p_time":"1620475941","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1215607","us_name":"ondy1985","us_username":"ondy1985","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":2,"author":215607,"body":"Currently working on post-jam version of my game The Unfathomable. I am still in the process of learning pixel art and was not very satisfied with the jam version visuals which I created as my first pixel art ever :-) \n\nSo I am reworking all the sprites. \n\nI have also overhauled enemy behaviour, now enemies will only come after you if you get close to them and then will pursue you only for a certain distance. This will bring additional tactical element in the game.\n\nI will probably overahul the upgrade system as well, so the upgrades you make are persistent between sessions and you don't have to pick up the same upgrades every time.\n\nLastly, I will add a boss squid or some other giant sea monster that you'd have to fight when you reach the bottom of the trench.\n\nReally a lot of work in front of me to make this into a game that you can enjoy longer than just a couple of minutes.\n\nIn the meantime, please play and rate the jam version of the game: https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-unfathomable\n\n![2021-05-08 13_48_38-Window.png](\/\/\/raw\/73a\/43\/z\/4248c.png)","comments":0,"created":"2021-05-08T12:01:38Z","files":[],"files-timestamp":0,"id":256449,"love":4,"love-timestamp":"2021-05-08T14:18:03Z","meta":[],"modified":"2021-05-08T14:18:03Z","name":"Working on post-jam version","node-timestamp":"2021-05-08T12:12:21Z","parent":239417,"parents":[1,5,9,233335,239417],"path":"\/events\/ludum-dare\/48\/the-unfathomable\/working-on-post-jam-version","published":"2021-05-08T12:12:21Z","scope":"public","slug":"working-on-post-jam-version","subsubtype":"","subtype":"","type":"post","version":789056},"node_metadata":{"n_key":"256449","n_urlkey":"378059","n_parent":"239417","n_path":"\/events\/ludum-dare\/48\/the-unfathomable\/working-on-post-jam-version","n_slug":"working-on-post-jam-version","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"215607","n_created":"1620475298","n_modified":"1620483483","n_version":"789056","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-unfathomable\/working-on-post-jam-version","text":"Currently working on post-jam version of my game The Unfathomable. I am still in the process of learning pixel art and was not very satisfied with the jam version visuals which I created as my first pixel art ever :-) \n\nSo I am reworking all the sprites. \n\nI have also overhauled enemy behaviour, now enemies will only come after you if you get close to them and then will pursue you only for a certain distance. This will bring additional tactical element in the game.\n\nI will probably overahul the upgrade system as well, so the upgrades you make are persistent between sessions and you don't have to pick up the same upgrades every time.\n\nLastly, I will add a boss squid or some other giant sea monster that you'd have to fight when you reach the bottom of the trench.\n\nReally a lot of work in front of me to make this into a game that you can enjoy longer than just a couple of minutes.\n\nIn the meantime, please play and rate the jam version of the game: https:\/\/ldjam.com\/events\/ludum-dare\/48\/the-unfathomable\n\n![2021-05-08 13_48_38-Window.png](\/\/\/raw\/73a\/43\/z\/4248c.png)","title":"Working on post-jam version","wayback_source":[]}