{"author_link":"\/users\/arancutter","author_name":"AranCutter","author_uid":"arancutter","comments":[],"epoch":1620945339,"event":"LD48","format":"md","ldjam_node_id":256767,"likes":5,"metadata":{"p_key":"157973","p_author":"AranCutter","p_authorkey":"1082570","p_urlkey":"378220","p_title":"Finding a new style","p_cat":"LDJam ","p_event":"LD48","p_time":"1620945339","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1082570","us_name":"AranCutter","us_username":"arancutter","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":82570,"body":"![After_GIF_01.gif](\/\/\/raw\/a82\/41\/z\/4266b.gif)\n\nHey everyone! I've been quietly working on a post-jam version of my game [**Crash Lander**](https:\/\/ldjam.com\/events\/ludum-dare\/48\/crash-lander). I thought I'd make a post about the new graphical style. Here are a couple before and after screenshots.\n\n![Before_01.png](\/\/\/raw\/a82\/41\/z\/4266c.png)\n![After_01.png](\/\/\/raw\/a82\/41\/z\/4266d.png)\n\n![Before_02.png](\/\/\/raw\/a82\/41\/z\/4266e.png)\n![After_02.png](\/\/\/raw\/a82\/41\/z\/4266f.png)\n\nI was happy to hear positive feedback about the graphics for the original version of the game, but I was never really satisfied with them. In particular, the environment felt really plain.\n\nI decided to create all new tilesets and add a variety of lighting. I think the results look quite nice and the darkness really adds a sense of claustrophobia as you delve **deeper and deeper**. It's not completely dialed in yet, but it's getting there. I feel like it's much closer to the original vision I had for the game.\n\nI hope to release the new version shortly after the jam ends. In the meantime, I'd love for you to check out the original version! It's a pretty difficult platforming game about flying a rocket, managing fuel, and dying a whole bunch.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/crash-lander","comments":2,"comments-timestamp":"2021-05-13T23:46:36Z","created":"2021-05-13T21:20:22Z","files":[],"files-timestamp":0,"id":256767,"love":5,"love-timestamp":"2021-05-14T05:57:21Z","meta":[],"modified":"2021-05-14T05:57:21Z","name":"Finding a new style","node-timestamp":"2021-05-13T22:38:32Z","parent":240812,"parents":[1,5,9,233335,240812],"path":"\/events\/ludum-dare\/48\/crash-lander\/finding-a-new-style","published":"2021-05-13T22:35:39Z","scope":"public","slug":"finding-a-new-style","subsubtype":"","subtype":"","type":"post","version":790231},"node_metadata":{"n_key":"256767","n_urlkey":"378220","n_parent":"240812","n_path":"\/events\/ludum-dare\/48\/crash-lander\/finding-a-new-style","n_slug":"finding-a-new-style","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"82570","n_created":"1620940822","n_modified":"1620971841","n_version":"790231","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/crash-lander\/finding-a-new-style","text":"![After_GIF_01.gif](\/\/\/raw\/a82\/41\/z\/4266b.gif)\n\nHey everyone! I've been quietly working on a post-jam version of my game [**Crash Lander**](https:\/\/ldjam.com\/events\/ludum-dare\/48\/crash-lander). I thought I'd make a post about the new graphical style. Here are a couple before and after screenshots.\n\n![Before_01.png](\/\/\/raw\/a82\/41\/z\/4266c.png)\n![After_01.png](\/\/\/raw\/a82\/41\/z\/4266d.png)\n\n![Before_02.png](\/\/\/raw\/a82\/41\/z\/4266e.png)\n![After_02.png](\/\/\/raw\/a82\/41\/z\/4266f.png)\n\nI was happy to hear positive feedback about the graphics for the original version of the game, but I was never really satisfied with them. In particular, the environment felt really plain.\n\nI decided to create all new tilesets and add a variety of lighting. I think the results look quite nice and the darkness really adds a sense of claustrophobia as you delve **deeper and deeper**. It's not completely dialed in yet, but it's getting there. I feel like it's much closer to the original vision I had for the game.\n\nI hope to release the new version shortly after the jam ends. In the meantime, I'd love for you to check out the original version! It's a pretty difficult platforming game about flying a rocket, managing fuel, and dying a whole bunch.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/48\/crash-lander","title":"Finding a new style","wayback_source":[]}