Well, what have YOU learned?
Ludum Dare 48 was a great learning experience and a drive for better work in subsequent entries. Community feedback helps our team to focus on what we got right and what we can improve on.
Here is the game: https://ldjam.com/events/ludum-dare/48/deeper-into-the-mind
Making a game in 72 hours was a great way to force yourself to keep the game small. So many times when we (indie game devs) start a project with good intentions and realize that we add more and more features without seeing the scope of the game grow beyond control. This leads to rarely finishing a game. Having finished a game in one weekend is a great way to pare down the scope of a game and abstract just the essentials to make the game functional and fun.
In retrospect, we should have focused on one stage and made the UI/ and enemy player feedback a priority. Due to a huge version control bug, we lost valuable time at the end of the dare. We had to skip most of the game testing phase and therefore missed many crucial feature adds that would have made the game more complete.
We are thankful to those who have rated our game. The community feedback was so helpful and guided us to update the game with all of those features and feedbacks that makes the game more robust.
here is the game: https://ldjam.com/events/ludum-dare/48/deeper-into-the-mind