{"author_link":"\/users\/alprog","author_name":"alprog","author_uid":"alprog","comments":[],"epoch":1621007327,"event":"LD48","format":"md","ldjam_node_id":256809,"likes":1,"metadata":{"p_key":"157999","p_author":"alprog","p_authorkey":"1245012","p_urlkey":"378246","p_title":"Snow white princess comes to the scene!","p_cat":"LDJam ","p_event":"LD48","p_time":"1621007327","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1245012","us_name":"alprog","us_username":"alprog","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":245012,"body":"Checkout our day-per-day progress in our shooter with resource management elements.\n\n## Day 1:\n\nFirst day was about brainstorming, game design and project setup.\nWe decided to make game about snow white princess with a rifle who manage gnomes to gather resources and defend them from the monsters. Princess used drill-machine to drill from level to level and she need to carry gnomes on her own from machine to resource deposit and back.\n\n![Day1.png](\/\/\/raw\/41d\/b3\/z\/426a7.png)\n\nAt the end of day 1 we had only debug view for simple steering behavior system (for crowd of monsters).\nOur artist have done princess sprite (the main thing is to develop a style) but it was not integrated in game yet. \n\n## Day 2:\n\n![Day2.png](\/\/\/raw\/41d\/b3\/z\/426a8.png)\n\nDay 2 gives us sprites for enemies, gnomes, some animations and even the background. Much better now, huh?\nDid you notice that shadow is not circle anymore? It is ellipse instead. That is: we squeezed Y-coordinate to simulate perspective. Character control started feels much better at this points.\nEnemies was able to walk, avoid obstacles and beat you.\nWe also started to work on the global map.\n\n## Day 3:\n\n![day3.png](\/\/\/raw\/41d\/b3\/z\/426a9.png)\n\nThe last day was about animations, shooting, gnome carrying mechanic.\nUnfortunately, we had to cut the global map but in the last hours we implement shop between levels instead.\nWe also spent last time on game balance, inserting free music and sound fx, and even made tutorial screen.\n\n## Finale\n\n[Test it your own!](https:\/\/ldjam.com\/events\/ludum-dare\/48\/whitesnow)\n\nIf you rate our game with a comment I gave you counter feedback for your project. Thank you!\n","comments":1,"comments-timestamp":"2021-05-14T18:22:28Z","created":"2021-05-14T15:20:49Z","files":[],"files-timestamp":0,"id":256809,"love":1,"love-timestamp":"2021-05-14T16:38:54Z","meta":[],"modified":"2021-05-14T18:22:28Z","name":"Snow white princess comes to the scene!","node-timestamp":"2021-05-14T15:51:09Z","parent":245031,"parents":[1,5,9,233335,245031],"path":"\/events\/ludum-dare\/48\/whitesnow\/snow-white-princess-comes-to-the-scene","published":"2021-05-14T15:48:47Z","scope":"public","slug":"snow-white-princess-comes-to-the-scene","subsubtype":"","subtype":"","type":"post","version":790369},"node_metadata":{"n_key":"256809","n_urlkey":"378246","n_parent":"245031","n_path":"\/events\/ludum-dare\/48\/whitesnow\/snow-white-princess-comes-to-the-scene","n_slug":"snow-white-princess-comes-to-the","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"245012","n_created":"1621005649","n_modified":"1621016548","n_version":"790369","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/whitesnow\/snow-white-princess-comes-to-the-scene","text":"Checkout our day-per-day progress in our shooter with resource management elements.\n\n## Day 1:\n\nFirst day was about brainstorming, game design and project setup.\nWe decided to make game about snow white princess with a rifle who manage gnomes to gather resources and defend them from the monsters. Princess used drill-machine to drill from level to level and she need to carry gnomes on her own from machine to resource deposit and back.\n\n![Day1.png](\/\/\/raw\/41d\/b3\/z\/426a7.png)\n\nAt the end of day 1 we had only debug view for simple steering behavior system (for crowd of monsters).\nOur artist have done princess sprite (the main thing is to develop a style) but it was not integrated in game yet. \n\n## Day 2:\n\n![Day2.png](\/\/\/raw\/41d\/b3\/z\/426a8.png)\n\nDay 2 gives us sprites for enemies, gnomes, some animations and even the background. Much better now, huh?\nDid you notice that shadow is not circle anymore? It is ellipse instead. That is: we squeezed Y-coordinate to simulate perspective. Character control started feels much better at this points.\nEnemies was able to walk, avoid obstacles and beat you.\nWe also started to work on the global map.\n\n## Day 3:\n\n![day3.png](\/\/\/raw\/41d\/b3\/z\/426a9.png)\n\nThe last day was about animations, shooting, gnome carrying mechanic.\nUnfortunately, we had to cut the global map but in the last hours we implement shop between levels instead.\nWe also spent last time on game balance, inserting free music and sound fx, and even made tutorial screen.\n\n## Finale\n\n[Test it your own!](https:\/\/ldjam.com\/events\/ludum-dare\/48\/whitesnow)\n\nIf you rate our game with a comment I gave you counter feedback for your project. Thank you!\n","title":"Snow white princess comes to the scene!","wayback_source":[]}