{"author_link":"\/users\/goldone","author_name":"GoldOne","author_uid":"goldone","comments":[],"epoch":1621177691,"event":"LD48","format":"md","ldjam_node_id":256918,"likes":2,"metadata":{"p_key":"158069","p_author":"GoldOne","p_authorkey":"1237738","p_urlkey":"378316","p_title":"Drill Sergeant - Continued work on extended edition","p_cat":"LDJam ","p_event":"LD48","p_time":"1621177691","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1237738","us_name":"GoldOne","us_username":"goldone","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":237738,"body":"Hey guys, \n\nit's me again. In the last few weeks, I've continued to work on improving and polishing my Ludum Dare submission, Drill Sergeant (which you can find [here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/drill-sergeant) in case you have a minute to spare to rate and review :) ).\n\nHere are the things I've implemented so far:\n- Lighting\n- More weapons & ammo mechanics\n- More and better particle effects\n- A proper UI\n- An in-game tutorial (a much requested feature)\n\nSee below two before and after screenshots - imo the difference in look and feel is already quite drastic!\n\nLD submission:\n![DrillSergeant Screenshot_0.25.png](\/\/\/raw\/aa0\/a3\/z\/4278b.png) \n\nCurrent version:\n![DrillSergeant Screenshot_EE2_0.25.png](\/\/\/raw\/aa0\/a3\/z\/4278c.png)\n\nBut there are still a lot of things that I am aiming to do:\n- More and better sounds\n- Music\n- A shop system\n- More enemy types\n- Better difficulty curve\n\nI'm aiming to spend maybe another 2 months or so to create a proper version of the game - which should be a great learning experience to cover all the bits that I have previously avoided (yes, music, I am looking at you!)\n\nThanks for reading - wishing you a splendid rest of your weekend!\n\nBest,\nGoldOne","comments":1,"comments-timestamp":"2021-05-16T15:30:37Z","created":"2021-05-16T14:50:43Z","files":[],"files-timestamp":0,"id":256918,"love":2,"love-timestamp":"2021-05-16T15:46:23Z","meta":[],"modified":"2021-05-16T15:46:23Z","name":"Drill Sergeant - Continued work on extended edition","node-timestamp":"2021-05-16T15:08:50Z","parent":238898,"parents":[1,5,9,233335,238898],"path":"\/events\/ludum-dare\/48\/drill-sergeant\/drill-sergeant-continued-work-on-extended-edition","published":"2021-05-16T15:08:11Z","scope":"public","slug":"drill-sergeant-continued-work-on-extended-edition","subsubtype":"","subtype":"","type":"post","version":790752},"node_metadata":{"n_key":"256918","n_urlkey":"378316","n_parent":"238898","n_path":"\/events\/ludum-dare\/48\/drill-sergeant\/drill-sergeant-continued-work-on-extended-edition","n_slug":"drill-sergeant-continued-work-on","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"237738","n_created":"1621176643","n_modified":"1621179983","n_version":"790752","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/drill-sergeant\/drill-sergeant-continued-work-on-extended-edition","text":"Hey guys, \n\nit's me again. In the last few weeks, I've continued to work on improving and polishing my Ludum Dare submission, Drill Sergeant (which you can find [here](https:\/\/ldjam.com\/events\/ludum-dare\/48\/drill-sergeant) in case you have a minute to spare to rate and review :) ).\n\nHere are the things I've implemented so far:\n- Lighting\n- More weapons & ammo mechanics\n- More and better particle effects\n- A proper UI\n- An in-game tutorial (a much requested feature)\n\nSee below two before and after screenshots - imo the difference in look and feel is already quite drastic!\n\nLD submission:\n![DrillSergeant Screenshot_0.25.png](\/\/\/raw\/aa0\/a3\/z\/4278b.png) \n\nCurrent version:\n![DrillSergeant Screenshot_EE2_0.25.png](\/\/\/raw\/aa0\/a3\/z\/4278c.png)\n\nBut there are still a lot of things that I am aiming to do:\n- More and better sounds\n- Music\n- A shop system\n- More enemy types\n- Better difficulty curve\n\nI'm aiming to spend maybe another 2 months or so to create a proper version of the game - which should be a great learning experience to cover all the bits that I have previously avoided (yes, music, I am looking at you!)\n\nThanks for reading - wishing you a splendid rest of your weekend!\n\nBest,\nGoldOne","title":"Drill Sergeant - Continued work on extended edition","wayback_source":[]}