{"author_link":"\/users\/duo-afgebeld","author_name":"duo-afgebeld","author_uid":"duo-afgebeld","comments":[],"epoch":1621332370,"event":"LD48","format":"md","ldjam_node_id":257060,"likes":3,"metadata":{"p_key":"158158","p_author":"duo-afgebeld","p_authorkey":"1247421","p_urlkey":"378405","p_title":"Last chance to rate: Descent into Tyranny","p_cat":"LDJam ","p_event":"LD48","p_time":"1621332370","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1247421","us_name":"duo-afgebeld","us_username":"duo-afgebeld","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":1,"author":247421,"body":"We proudly present: Descent into Tyranny.\n\n_\u201cI am in blood Stepped in so far that should I wade no more, Returning were as tedious as go o\u2019er\u201d_ \u2013 Macbeth\n\nI took a phrase from Shakespeare as the game's motto.  What is basically means is that, once you are mired in tyranny and bloodshed, there is no way back.  It is like a classic plot of murder mysteries: once the murderer commits one murder, they have to keep on murdering to cover it up.\n\nThe citizens in this game behave according to simple force-based mechanics, resulting in interesting collective behaviour, similar to fluid dynamics.  They have two states: afraid and angry.  They have fear and anger stats, and they become angrier over time, proportional to your tyranny level. They will also become angrier when they see others being killed, and when they are near other angry citizens.  Once anger is higher than fear, they become angry.  Win the game by making all citizens fearful, using propaganda.  However, every action you do will increase your tyranny level.  Some citizens will never become fearful, they have to be killed.\n\n**[>>> Play Descent into Tyranny <<<](https:\/\/ldjam.com\/events\/ludum-dare\/48\/descent-into-tyranny-1)**\n\n(sorry about the glitchy gifs, this is an issue with my gif converter)\n\n![tyranny1.gif](\/\/\/raw\/d76\/c3\/z\/4286d.gif)\n\n![tyranny2.gif](\/\/\/raw\/d76\/c3\/z\/4286e.gif)","comments":2,"comments-timestamp":"2021-05-18T13:09:09Z","created":"2021-05-18T09:20:12Z","files":[],"files-timestamp":0,"id":257060,"love":3,"love-timestamp":"2021-05-18T14:57:04Z","meta":[],"modified":"2021-05-18T14:57:04Z","name":"Last chance to rate: Descent into Tyranny","node-timestamp":"2021-05-18T10:07:17Z","parent":249990,"parents":[1,5,9,233335,249990],"path":"\/events\/ludum-dare\/48\/descent-into-tyranny-1\/last-chance-to-rate-descent-into-tyranny","published":"2021-05-18T10:06:10Z","scope":"public","slug":"last-chance-to-rate-descent-into-tyranny","subsubtype":"","subtype":"","type":"post","version":791320},"node_metadata":{"n_key":"257060","n_urlkey":"378405","n_parent":"249990","n_path":"\/events\/ludum-dare\/48\/descent-into-tyranny-1\/last-chance-to-rate-descent-into-tyranny","n_slug":"last-chance-to-rate-descent-into","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"247421","n_created":"1621329612","n_modified":"1621349824","n_version":"791320","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/descent-into-tyranny-1\/last-chance-to-rate-descent-into-tyranny","text":"We proudly present: Descent into Tyranny.\n\n_\u201cI am in blood Stepped in so far that should I wade no more, Returning were as tedious as go o\u2019er\u201d_ \u2013 Macbeth\n\nI took a phrase from Shakespeare as the game's motto.  What is basically means is that, once you are mired in tyranny and bloodshed, there is no way back.  It is like a classic plot of murder mysteries: once the murderer commits one murder, they have to keep on murdering to cover it up.\n\nThe citizens in this game behave according to simple force-based mechanics, resulting in interesting collective behaviour, similar to fluid dynamics.  They have two states: afraid and angry.  They have fear and anger stats, and they become angrier over time, proportional to your tyranny level. They will also become angrier when they see others being killed, and when they are near other angry citizens.  Once anger is higher than fear, they become angry.  Win the game by making all citizens fearful, using propaganda.  However, every action you do will increase your tyranny level.  Some citizens will never become fearful, they have to be killed.\n\n**[>>> Play Descent into Tyranny <<<](https:\/\/ldjam.com\/events\/ludum-dare\/48\/descent-into-tyranny-1)**\n\n(sorry about the glitchy gifs, this is an issue with my gif converter)\n\n![tyranny1.gif](\/\/\/raw\/d76\/c3\/z\/4286d.gif)\n\n![tyranny2.gif](\/\/\/raw\/d76\/c3\/z\/4286e.gif)","title":"Last chance to rate: Descent into Tyranny","wayback_source":[]}