{"author_link":"\/users\/ardorugus","author_name":"ardorugus","author_uid":"ardorugus","comments":[],"epoch":1621341321,"event":"LD48","format":"md","ldjam_node_id":257079,"likes":3,"metadata":{"p_key":"158165","p_author":"ardorugus","p_authorkey":"1058432","p_urlkey":"378412","p_title":"Does Player fish for children or is a fishy child being kiddied by deep ends?","p_cat":"LDJam ","p_event":"LD48","p_time":"1621341321","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1058432","us_name":"ardorugus","us_username":"ardorugus","event_start":"1619222400","event_key":"109","event_name":"Ludum Dare 48"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD48","removed_author":false},"_superparent":233335,"_trust":4,"author":58432,"body":"[ardskape_devkitchen_log_3]\n\n____\n\nTo save them all and light the tree\n\nThe lanterns shine on merrily\n\nThe 7th one spreads fins to fly\n\nWith all of them\n\nOr some have died.\n\n\n\nThough with a deeper jump for heaven\n\nThe Player mumbles \n\n\u201cWe are Seven\u201d.\n\n![ardskape_1.jpg](\/\/\/raw\/044\/e\/z\/42884.jpg)\n\nARDSKAPE here.\n\nTwo artists with no drugs but unsealed doors of perception. \n\nFirst dare JAM. Not even morally prepared.\n\nHere for the final take on what\u2019s beyond the 7 DEEPS game and why we can cross plenty of ideas, but not this one.\n\nIt\u2019s looped, but there\u2019s a flying window.\n \nFace the mirror. F(ace) yourself.\n\n[[go deeper]](https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps)\n\n![Bonbon.jpg](\/\/\/raw\/044\/e\/z\/42886.jpg)\n\nDay_3. The morning started late, when most people were already in their cubes. Personally I had some script for the kid show going on, but this time LD was the priority (and aye, the kid's script also went out fine).\n\nThis day was the refinement of ideas and presenting them within Unity. The most artwork was done, so basically we had to put it all together in one piece and make it work.\n\nThe idea of loops was in the game script already. So I just connected the dots, making 4 possible loops, with 3 of them redirecting you from different scenes to the beginning, and 1 central with mostly a moral wordplay compensation, to let you better understand the attitude of the white door (white-ish background) and the One who turned back on his\u2026 fishes.\n\nWe had no time to implement the actual choose+click&drag mechanics (candy or feather), in spite we added timed choices that would make you think faster, therefore creating suspense in your mind with the fewest options possible.\n\nWe also decided to lose the colours. Firsthand, the idea was that lanterns (paper\/chinese ones, which also corresponds to final flying) were RGB related, but it seemed more complicated than it needed to be. So we went with numbers, and the colour choices in game got to bear more of a traffic light meaning, starting with choosing Red (deep - in danger) to get further.\n\nSome choices give you references on H. Ellison's \"I have no mouth and I must scream\", Monkey Island (and the hunt for infamous Big Whoop as a metaphor on whatever is luring the children\/fishes deeper), \"Doors of Perception\" by A. Huxley (with a hint to W. Blake's \"Songs of...\" poetry).\n\nWe wanted to reveal the lore closer to the end. Right after mentioning the nearby existence of some kind of Lovecraftian Deep Ones. All three endings are actually telling a single whole story from different angles, and the full understanding of this Story is yet to be revealed in the expanded and upgraded, deepened recomputing of our game.\n\nThe final art, however weird, is connected to the lore (presented in most of our projects) on some radio sound\/noise that cleans and equalizes the universal frequencies (a similarity to pink noise here).\n\n![19.jpg](\/\/\/raw\/044\/e\/z\/42888.jpg)\n\nDoor\/window\/mirror concept is related to a feeling of how one soul\/man could dive in pitch black night as passing through the glowing frames (the only lead, not to get deep-devoured). With some \"stranger things\" happening along with a possible psychic intelligence, or scrying (the act of magic convolution through spreading water over a mirror). \n\nWhich is why our slogan is: ARDSKAPE. Mind scrying game experience.\n\nThank you for playing, criticism, suggestions, insights. This jam has had a huge meaning for us, as a newly wed team.\n\nFollow us, if you wish. Or remember, at least.\n\nThere'll be more deep scrying experiences.\n\n![Feather.jpg](\/\/\/raw\/044\/e\/z\/42887.jpg)\n\n[7 DEEPS](https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps)\n\nGo Dare.\n\n[do go deeper]","comments":0,"created":"2021-05-18T11:55:34Z","files":[],"files-timestamp":0,"id":257079,"love":3,"love-timestamp":"2021-05-18T15:43:48Z","meta":[],"modified":"2021-05-18T15:43:48Z","name":"Does Player fish for children or is a fishy child being kiddied by deep ends?","node-timestamp":"2021-05-18T12:35:21Z","parent":233787,"parents":[1,5,9,233335,233787],"path":"\/events\/ludum-dare\/48\/7-deeps\/does-player-fish-for-children-or-is-a-fishy-child-being-kiddied-by-deep-ends","published":"2021-05-18T12:35:21Z","scope":"public","slug":"does-player-fish-for-children-or-is-a-fishy-child-being-kiddied-by-deep-ends","subsubtype":"","subtype":"","type":"post","version":791365},"node_metadata":{"n_key":"257079","n_urlkey":"378412","n_parent":"233787","n_path":"\/events\/ludum-dare\/48\/7-deeps\/does-player-fish-for-children-or-is-a-fishy-child-being-kiddied-by-deep-ends","n_slug":"does-player-fish-for-children-or","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58432","n_created":"1621338934","n_modified":"1621352628","n_version":"791365","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps\/does-player-fish-for-children-or-is-a-fishy-child-being-kiddied-by-deep-ends","text":"[ardskape_devkitchen_log_3]\n\n____\n\nTo save them all and light the tree\n\nThe lanterns shine on merrily\n\nThe 7th one spreads fins to fly\n\nWith all of them\n\nOr some have died.\n\n\n\nThough with a deeper jump for heaven\n\nThe Player mumbles \n\n\u201cWe are Seven\u201d.\n\n![ardskape_1.jpg](\/\/\/raw\/044\/e\/z\/42884.jpg)\n\nARDSKAPE here.\n\nTwo artists with no drugs but unsealed doors of perception. \n\nFirst dare JAM. Not even morally prepared.\n\nHere for the final take on what\u2019s beyond the 7 DEEPS game and why we can cross plenty of ideas, but not this one.\n\nIt\u2019s looped, but there\u2019s a flying window.\n \nFace the mirror. F(ace) yourself.\n\n[[go deeper]](https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps)\n\n![Bonbon.jpg](\/\/\/raw\/044\/e\/z\/42886.jpg)\n\nDay_3. The morning started late, when most people were already in their cubes. Personally I had some script for the kid show going on, but this time LD was the priority (and aye, the kid's script also went out fine).\n\nThis day was the refinement of ideas and presenting them within Unity. The most artwork was done, so basically we had to put it all together in one piece and make it work.\n\nThe idea of loops was in the game script already. So I just connected the dots, making 4 possible loops, with 3 of them redirecting you from different scenes to the beginning, and 1 central with mostly a moral wordplay compensation, to let you better understand the attitude of the white door (white-ish background) and the One who turned back on his\u2026 fishes.\n\nWe had no time to implement the actual choose+click&drag mechanics (candy or feather), in spite we added timed choices that would make you think faster, therefore creating suspense in your mind with the fewest options possible.\n\nWe also decided to lose the colours. Firsthand, the idea was that lanterns (paper\/chinese ones, which also corresponds to final flying) were RGB related, but it seemed more complicated than it needed to be. So we went with numbers, and the colour choices in game got to bear more of a traffic light meaning, starting with choosing Red (deep - in danger) to get further.\n\nSome choices give you references on H. Ellison's \"I have no mouth and I must scream\", Monkey Island (and the hunt for infamous Big Whoop as a metaphor on whatever is luring the children\/fishes deeper), \"Doors of Perception\" by A. Huxley (with a hint to W. Blake's \"Songs of...\" poetry).\n\nWe wanted to reveal the lore closer to the end. Right after mentioning the nearby existence of some kind of Lovecraftian Deep Ones. All three endings are actually telling a single whole story from different angles, and the full understanding of this Story is yet to be revealed in the expanded and upgraded, deepened recomputing of our game.\n\nThe final art, however weird, is connected to the lore (presented in most of our projects) on some radio sound\/noise that cleans and equalizes the universal frequencies (a similarity to pink noise here).\n\n![19.jpg](\/\/\/raw\/044\/e\/z\/42888.jpg)\n\nDoor\/window\/mirror concept is related to a feeling of how one soul\/man could dive in pitch black night as passing through the glowing frames (the only lead, not to get deep-devoured). With some \"stranger things\" happening along with a possible psychic intelligence, or scrying (the act of magic convolution through spreading water over a mirror). \n\nWhich is why our slogan is: ARDSKAPE. Mind scrying game experience.\n\nThank you for playing, criticism, suggestions, insights. This jam has had a huge meaning for us, as a newly wed team.\n\nFollow us, if you wish. Or remember, at least.\n\nThere'll be more deep scrying experiences.\n\n![Feather.jpg](\/\/\/raw\/044\/e\/z\/42887.jpg)\n\n[7 DEEPS](https:\/\/ldjam.com\/events\/ludum-dare\/48\/7-deeps)\n\nGo Dare.\n\n[do go deeper]","title":"Does Player fish for children or is a fishy child being kiddied by deep ends?","wayback_source":[]}