{"author_name":"bvanschooten","cat":"LD #33","comments":[],"epoch":1440201540,"likes":0,"metadata":{"p_key":"15830","p_author":"bvanschooten","p_authorkey":"14520","p_urlkey":"51113","p_title":"I\u2019m in. There will be music.","p_cat":"LD #33","p_event":"LD33","p_time":"1440201540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14520","us_name":"bvanschooten","us_username":"bvanschooten","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Ahh.. the weekend can begin!\u00a0 Lock myself in my room with a stack of my favourite tin cans.\u00a0 Don&#8217;t answer the door. Turn off the phone. Only in the late afternoon, come out for swim.<\/p>\n <p>My goal this time: to produce music in the 48-hour compo. None of my LD games had music.\u00a0 I spent several days trying different music tools, and found LMMS to my liking. Good for minimal techno.\u00a0Goes nice with flickering backgrounds and crazy explosions. I will probably make a fast action game where you have to look everywhere at once, a game that is neurosis made tangible.<\/p>\n <p>My tools are the usual.<\/p>\n <p>Platform: WebGL and my homebrew engine <a href=\"http:\/\/www.13thmonkey.org\/~boris\/jgame.js\/\">jgame.js<\/a><\/p>\n <p>Graphics: gimp, possibly <a href=\"http:\/\/ludumdare.com\/compo\/2013\/04\/03\/random-sprite-generator-1-0\/\">my random sprite generator<\/a>,\u00a0 possibly Evolvotron, possibly Apophysis.<\/p>\n <p>Sound: *fxr, microphone, Audacity<\/p>\n <p>Music: LMMS<\/p>\n <p>&nbsp;<\/p>","time":"August 21st, 2015 6:59 pm","title":"I\u2019m in. There will be music."}