{"author_link":"\/users\/zubspace","author_name":"zubspace","author_uid":"zubspace","comments":[],"epoch":1632828284,"event":"LD49","format":"md","ldjam_node_id":261401,"likes":14,"metadata":{"p_key":"158550","p_author":"zubspace","p_authorkey":"1141104","p_urlkey":"379349","p_title":"What's your base code?","p_cat":"LDJam ","p_event":"LD49","p_time":"1632828284","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1141104","us_name":"zubspace","us_username":"zubspace","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":8,"author":141104,"body":"So,yeah I'm in again! 5th time! Excited as always!\n\nBut let me ask you something I've always wondered about this rule:\n\n```You\u2019re free to use any tools or libraries to create your game.\n You\u2019re free to start with any base-code you may have.```\n\nWhat's your opinion on _Base Code_? How large is your base code? What libraries do you use? What can or should I put in there? How much is too much?\n\nThinking a lot about this lately. Haven't used any base code until now. But when I think about it, for example, I always need to code a 2D-Vector\/Map to manage tiles, or some procgen code which is always quite similar. Or player input and movement. Or AI code? But maybe some shaders would also be useful? A start screen with a simple menu or scene transition code?\n\nBut where should I draw the line? I hope you don't mind asking, but it's something I always wondered...","comments":18,"comments-timestamp":"2021-09-28T21:27:18Z","created":"2021-09-25T08:27:33Z","files":[],"files-timestamp":0,"id":261401,"love":14,"love-timestamp":"2021-09-29T11:45:39Z","meta":[],"modified":"2021-09-29T11:45:39Z","name":"What's your base code?","node-timestamp":"2021-09-28T11:24:44Z","parent":261400,"parents":[1,5,9,258323,261400],"path":"\/events\/ludum-dare\/49\/the-walls-are-tumbling-down\/whats-your-base-code","published":"2021-09-28T11:24:44Z","scope":"public","slug":"whats-your-base-code","subsubtype":"","subtype":"","type":"post","version":800663},"node_metadata":{"n_key":"261401","n_urlkey":"379349","n_parent":"261400","n_path":"\/events\/ludum-dare\/49\/the-walls-are-tumbling-down\/whats-your-base-code","n_slug":"whats-your-base-code","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"141104","n_created":"1632558453","n_modified":"1632915939","n_version":"800663","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/the-walls-are-tumbling-down\/whats-your-base-code","text":"So,yeah I'm in again! 5th time! Excited as always!\n\nBut let me ask you something I've always wondered about this rule:\n\n```You\u2019re free to use any tools or libraries to create your game.\n You\u2019re free to start with any base-code you may have.```\n\nWhat's your opinion on _Base Code_? How large is your base code? What libraries do you use? What can or should I put in there? How much is too much?\n\nThinking a lot about this lately. Haven't used any base code until now. But when I think about it, for example, I always need to code a 2D-Vector\/Map to manage tiles, or some procgen code which is always quite similar. Or player input and movement. Or AI code? But maybe some shaders would also be useful? A start screen with a simple menu or scene transition code?\n\nBut where should I draw the line? I hope you don't mind asking, but it's something I always wondered...","title":"What's your base code?","wayback_source":[]}