{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1632683112,"event":"LD49","format":"md","ldjam_node_id":261783,"likes":7,"metadata":{"p_key":"158572","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"379448","p_title":"Supplemental Challenges?","p_cat":"LDJam ","p_event":"LD49","p_time":"1632683112","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":8,"author":11376,"body":"After participating in a new LDs, I sort of like to add a few learning goals on top of completing the game and following the theme.\n\nSometimes I don't get around to it, and almost definitely won't this time (still up in the air if I'll even submit anything), but I try to keep some challenges in the back of my mind.\n\nAfter reading about how the ghosts in Pac Man actually have similar, but unique, AI, I wanted to create similar AI opponents who'd have unique behaviors.  I accomplished that with [Last Bot Standing](https:\/\/ldjam.com\/events\/ludum-dare\/39\/last-bot-standing-game-of-the-year-edition).\n\nAlso, after playing the board game Ninja vs Ninja, I wanted to make a similar strategy game with a somewhat intelligent AI opponent, and have my game support both single and multiplayer.  I accomplished that with [Dragon Eggs](https:\/\/ldjam.com\/events\/ludum-dare\/46\/dragon-eggs).\n\nThere's still a few more challenges I have on my list:\n\n** Smarter AI **\nYes I had AI chasing opponents in one game, and a strategic AI in another, but I already have ideas on how I could've made both of theme smarter.  I hope I can improve on my AI skills in future jams.\n\n** Map generation **\nIn my mind I have an almost-finished idea of how to generate a Pac-Man style maze, based on some of my own ideas and some map generation tutorials I read.  Maybe I'll update or make a sequel to [LBS](https:\/\/ldjam.com\/events\/ludum-dare\/39\/last-bot-standing-game-of-the-year-edition) someday, or use it for a different game.\n\n** Achievement System **\nAs I started sharing my games on Newgrounds, I noticed they have a built-in achievement tracking system.  I ran out of time to implement it on my last two games ([1](https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-looper-encounter),[2](https:\/\/ldjam.com\/events\/ludum-dare\/48\/mrs-scubaman)), partially because of time constraints and partially because I wasn't overall satisfied with them anyway, but I want to revisit this\n\n** Online Leaderboards **\nPretty much same as the last one, I'd like to have a competitive nature to my games, maybe I such a way that the scoreboards will link to the players LD submissions.\n\n** Multiplayer **\nI won't make any games without single-player support (because honestly, everyone's likely to play it that way anyway), but I was satisfied with how [DE](https:\/\/ldjam.com\/events\/ludum-dare\/46\/dragon-eggs)'s turned out.  I'd also like to take a crack at online multiplayer, but I'm unlikely to ever accomplish that, at least not in LD.\n\n** Memorable Characters **\nI'd like to actually make games with my own unique, reusable characters, so hopefully frequent jammers will recognize them.  Usually the theme requires me to go a bit more generic.\n\nDoest anyone else have personal challenges they've set for themselves?","comments":3,"comments-timestamp":"2021-09-27T21:39:38Z","created":"2021-09-26T18:43:38Z","files":[],"files-timestamp":0,"id":261783,"love":7,"love-timestamp":"2021-10-01T15:54:15Z","meta":[],"modified":"2021-10-01T15:54:15Z","name":"Supplemental Challenges?","node-timestamp":"2021-09-26T19:05:12Z","parent":260887,"parents":[1,5,9,258323,260887],"path":"\/events\/ludum-dare\/49\/$260887\/supplemental-challenges","published":"2021-09-26T19:05:12Z","scope":"public","slug":"supplemental-challenges","subsubtype":"","subtype":"","type":"post","version":799651},"node_metadata":{"n_key":"261783","n_urlkey":"379448","n_parent":"260887","n_path":"\/events\/ludum-dare\/49\/$260887\/supplemental-challenges","n_slug":"supplemental-challenges","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1632681818","n_modified":"1633103655","n_version":"799651","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/$260887\/supplemental-challenges","text":"After participating in a new LDs, I sort of like to add a few learning goals on top of completing the game and following the theme.\n\nSometimes I don't get around to it, and almost definitely won't this time (still up in the air if I'll even submit anything), but I try to keep some challenges in the back of my mind.\n\nAfter reading about how the ghosts in Pac Man actually have similar, but unique, AI, I wanted to create similar AI opponents who'd have unique behaviors.  I accomplished that with [Last Bot Standing](https:\/\/ldjam.com\/events\/ludum-dare\/39\/last-bot-standing-game-of-the-year-edition).\n\nAlso, after playing the board game Ninja vs Ninja, I wanted to make a similar strategy game with a somewhat intelligent AI opponent, and have my game support both single and multiplayer.  I accomplished that with [Dragon Eggs](https:\/\/ldjam.com\/events\/ludum-dare\/46\/dragon-eggs).\n\nThere's still a few more challenges I have on my list:\n\n** Smarter AI **\nYes I had AI chasing opponents in one game, and a strategic AI in another, but I already have ideas on how I could've made both of theme smarter.  I hope I can improve on my AI skills in future jams.\n\n** Map generation **\nIn my mind I have an almost-finished idea of how to generate a Pac-Man style maze, based on some of my own ideas and some map generation tutorials I read.  Maybe I'll update or make a sequel to [LBS](https:\/\/ldjam.com\/events\/ludum-dare\/39\/last-bot-standing-game-of-the-year-edition) someday, or use it for a different game.\n\n** Achievement System **\nAs I started sharing my games on Newgrounds, I noticed they have a built-in achievement tracking system.  I ran out of time to implement it on my last two games ([1](https:\/\/ldjam.com\/events\/ludum-dare\/47\/the-looper-encounter),[2](https:\/\/ldjam.com\/events\/ludum-dare\/48\/mrs-scubaman)), partially because of time constraints and partially because I wasn't overall satisfied with them anyway, but I want to revisit this\n\n** Online Leaderboards **\nPretty much same as the last one, I'd like to have a competitive nature to my games, maybe I such a way that the scoreboards will link to the players LD submissions.\n\n** Multiplayer **\nI won't make any games without single-player support (because honestly, everyone's likely to play it that way anyway), but I was satisfied with how [DE](https:\/\/ldjam.com\/events\/ludum-dare\/46\/dragon-eggs)'s turned out.  I'd also like to take a crack at online multiplayer, but I'm unlikely to ever accomplish that, at least not in LD.\n\n** Memorable Characters **\nI'd like to actually make games with my own unique, reusable characters, so hopefully frequent jammers will recognize them.  Usually the theme requires me to go a bit more generic.\n\nDoest anyone else have personal challenges they've set for themselves?","title":"Supplemental Challenges?","wayback_source":[]}