{"author_link":"\/users\/macecraft","author_name":"macecraft","author_uid":"macecraft","comments":[],"epoch":1632818799,"event":"LD49","format":"md","ldjam_node_id":262490,"likes":6,"metadata":{"p_key":"158609","p_author":"macecraft","p_authorkey":"1002831","p_urlkey":"379624","p_title":"Obligatory \"I'm In\"","p_cat":"LDJam ","p_event":"LD49","p_time":"1632818799","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1002831","us_name":"macecraft","us_username":"macecraft","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":2831,"body":"I'm in! I've not entered an LD and submitted a g ame since the old website was in use. Back then I was still finding my feet in C++ so would submit games in Java (using a framework I was used to). Now I'm confident in C++ and even have a set of tools built around SFML to use during the game jam! Below is my tools list: \n\n\nArt: Paint.NET or Aseprite (depending on insinct)\n\nIDE: Visual Studio \n\nProgramming Lang: C++ \n\nEngine\/API: Custom built with SFML\n\nSource Control: Gitlab\n\nMusic: Bosca Ceoil \/ BeepComp \n\nSFX: BFXR\n\nLevel Design Tool: Tiled (if tiled maps are required) \n\nI'm not very good at art, but that's keeping with the spirit of LD I feel so I'm happy to submit my poor programmer art games! I've usually entered with a team but this time I feel like going it alone in the LD48. Hopefully I can find some scope to submit some trippy shaders in a game :peace: ","comments":0,"created":"2021-09-28T08:42:14Z","files":[],"files-timestamp":0,"id":262490,"love":6,"love-timestamp":"2021-09-28T21:24:35Z","meta":[],"modified":"2021-09-28T21:24:35Z","name":"Obligatory \"I'm In\"","node-timestamp":"2021-09-28T08:46:56Z","parent":261276,"parents":[1,5,9,258323,261276],"path":"\/events\/ludum-dare\/49\/$261276\/obligatory-im-in","published":"2021-09-28T08:46:39Z","scope":"public","slug":"obligatory-im-in","subsubtype":"","subtype":"","type":"post","version":800586},"node_metadata":{"n_key":"262490","n_urlkey":"379624","n_parent":"261276","n_path":"\/events\/ludum-dare\/49\/$261276\/obligatory-im-in","n_slug":"obligatory-im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2831","n_created":"1632818534","n_modified":"1632864275","n_version":"800586","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/$261276\/obligatory-im-in","text":"I'm in! I've not entered an LD and submitted a g ame since the old website was in use. Back then I was still finding my feet in C++ so would submit games in Java (using a framework I was used to). Now I'm confident in C++ and even have a set of tools built around SFML to use during the game jam! Below is my tools list: \n\n\nArt: Paint.NET or Aseprite (depending on insinct)\n\nIDE: Visual Studio \n\nProgramming Lang: C++ \n\nEngine\/API: Custom built with SFML\n\nSource Control: Gitlab\n\nMusic: Bosca Ceoil \/ BeepComp \n\nSFX: BFXR\n\nLevel Design Tool: Tiled (if tiled maps are required) \n\nI'm not very good at art, but that's keeping with the spirit of LD I feel so I'm happy to submit my poor programmer art games! I've usually entered with a team but this time I feel like going it alone in the LD48. Hopefully I can find some scope to submit some trippy shaders in a game :peace: ","title":"Obligatory \"I'm In\"","wayback_source":[]}