{"author_link":"\/users\/rjhelms","author_name":"rjhelms","author_uid":"rjhelms","comments":[],"epoch":1633038605,"event":"LD49","format":"md","ldjam_node_id":263713,"likes":10,"metadata":{"p_key":"158692","p_author":"rjhelms","p_authorkey":"1000104","p_urlkey":"379946","p_title":"I'm in - and a pro tip for theme voting","p_cat":"LDJam ","p_event":"LD49","p_time":"1633038605","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1000104","us_name":"rjhelms","us_username":"rjhelms","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":8,"author":104,"body":"After sitting out the last two, I'm in for 14th go around at Ludum Dare. Toolchain is same as it ever was:\n\n* Engine: Unity 20whatever.whatever\n* IDE: VSCode\n* Graphics: Adobe Photoshop\n* Sound: Cockos REAPER, Chiptone, some synths and guitar\n* Source Control: GitHub\n\nNow that we're in the final round of theme voting, I wanted to share a lesson I've learned from 13 Ludum Dares: when you're voting on themes, don't just think about what it will be like to make a game, but also what it will be like to play 100 other games using the same theme.\n\nA good theme isn't an instruction, or a rule, or a gameplay mechanic. A good theme is a creative prompt.","comments":3,"comments-timestamp":"2021-09-30T22:04:56Z","created":"2021-09-30T04:04:20Z","files":[],"files-timestamp":0,"id":263713,"love":10,"love-timestamp":"2021-10-01T02:01:20Z","meta":[],"modified":"2021-10-01T02:01:20Z","name":"I'm in - and a pro tip for theme voting","node-timestamp":"2021-09-30T21:50:05Z","parent":263712,"parents":[1,5,9,258323,263712],"path":"\/events\/ludum-dare\/49\/junta-police-state-1981\/im-in-and-a-pro-tip-for-theme-voting","published":"2021-09-30T21:50:05Z","scope":"public","slug":"im-in-and-a-pro-tip-for-theme-voting","subsubtype":"","subtype":"","type":"post","version":803711},"node_metadata":{"n_key":"263713","n_urlkey":"379946","n_parent":"263712","n_path":"\/events\/ludum-dare\/49\/junta-police-state-1981\/im-in-and-a-pro-tip-for-theme-voting","n_slug":"im-in-and-a-pro-tip-for-theme-vo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104","n_created":"1632974660","n_modified":"1633053680","n_version":"803711","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/junta-police-state-1981\/im-in-and-a-pro-tip-for-theme-voting","text":"After sitting out the last two, I'm in for 14th go around at Ludum Dare. Toolchain is same as it ever was:\n\n* Engine: Unity 20whatever.whatever\n* IDE: VSCode\n* Graphics: Adobe Photoshop\n* Sound: Cockos REAPER, Chiptone, some synths and guitar\n* Source Control: GitHub\n\nNow that we're in the final round of theme voting, I wanted to share a lesson I've learned from 13 Ludum Dares: when you're voting on themes, don't just think about what it will be like to make a game, but also what it will be like to play 100 other games using the same theme.\n\nA good theme isn't an instruction, or a rule, or a gameplay mechanic. A good theme is a creative prompt.","title":"I'm in - and a pro tip for theme voting","wayback_source":[]}