{"author_link":"\/users\/neowhoru","author_name":"neowhoru","author_uid":"neowhoru","comments":[],"epoch":1633001520,"event":"LD49","format":"md","ldjam_node_id":263876,"likes":10,"metadata":{"p_key":"158706","p_author":"neowhoru","p_authorkey":"1022345","p_urlkey":"379996","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD49","p_time":"1633001520","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":"1022345","us_name":"neowhoru","us_username":"neowhoru","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":258323,"_trust":1,"author":22345,"body":"So it is this time again - Ludum Dare 49. \n\nIf you feel not in the right mood and want some warmup i would suggest you watch some \"Ludum Dare Post Mortem\" from Pixel Phrophecy (See : https:\/\/www.youtube.com\/c\/PixelProphecy\/videos). \nThis is a task that i do everytime now in the week before.\n\nIt gives you the right mood to cry when the theme is announced ;).\n\nBesides this i thought about this time \"How to prepare right?\".\nHow do you prepare your code base or tools for Ludum Dare specially for the Compo ?\n\nMy setup:\n- Unity 2020.3 (Probably using Cinemachine, Tiles, Pixel Perfect and UWRP).\n- Aseprite \n- Photoshop maybe for some high res art\n- Bfxr for Sfx \n- Beebbox or Boscaceil for Music (also have some other tools here too)\n\n\nThis is my 11th time in a row i participate in Ludum Dare. \n\nSo here are some small advices (and to myself - i should REALLY follow some of them...this time).\n\n- As Jupiter Hadley said in the keynote: \"work on the fun mechanic first and then polish\". Yeah i should really do this this time really. The reason is: if the game mechanic is not fun or sucks you will notice that too late when you first polish. Some of my Ludum Dare games (many of them) suffer that. \n- Start with the minimalistic feature set that your game needs. Strip features or write them on the \"nice2have\" list\n- Have a tasklist could be important. A txt or just trello is enough for it. \n- Jam Tip: if you are not good in music, just use some Public Domain music in your game and opt-out the category. The reason is: when your music matches it has influence of the gameplay complete. It feels much better. \n- Don't stress totally out. Take some pause sometimes. \n- If you want to hit the compo but feel at sunday that your game needs more time - just don't submit it anyway. Take the extra time and submit to Jam. I made the mistake some times :) \n- If the game is bad on monday evening but playable - why not submitting it? The feedback you get is really helpful. \n- If you have things on the list you don't know how to make, just try to figure out first. Because you don't know how long this could take.\n- Don't learn a new engine on the jam. Mostly this wouldnt work (ok sometimes it does but its extra stress). \n- Build your project sometimes (even if you target WebGL - this has often problems). \n\nThese are my advices....hope it helps a bit. \nAnd i hope i really take care of gameplay first. \n\nHave a nice time and i am so excited to see what games you all made.","comments":0,"created":"2021-09-30T11:16:31Z","files":[],"files-timestamp":0,"id":263876,"love":10,"love-timestamp":"2021-09-30T15:17:26Z","meta":[],"modified":"2021-09-30T15:17:26Z","name":"I'm in!","node-timestamp":"2021-09-30T11:32:46Z","parent":259205,"parents":[1,5,9,258323,259205],"path":"\/events\/ludum-dare\/49\/cybotica\/im-in","published":"2021-09-30T11:32:00Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":802757},"node_metadata":{"n_key":"263876","n_urlkey":"379996","n_parent":"259205","n_path":"\/events\/ludum-dare\/49\/cybotica\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"22345","n_created":"1633000591","n_modified":"1633015046","n_version":"802757","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/cybotica\/im-in","text":"So it is this time again - Ludum Dare 49. \n\nIf you feel not in the right mood and want some warmup i would suggest you watch some \"Ludum Dare Post Mortem\" from Pixel Phrophecy (See : https:\/\/www.youtube.com\/c\/PixelProphecy\/videos). \nThis is a task that i do everytime now in the week before.\n\nIt gives you the right mood to cry when the theme is announced ;).\n\nBesides this i thought about this time \"How to prepare right?\".\nHow do you prepare your code base or tools for Ludum Dare specially for the Compo ?\n\nMy setup:\n- Unity 2020.3 (Probably using Cinemachine, Tiles, Pixel Perfect and UWRP).\n- Aseprite \n- Photoshop maybe for some high res art\n- Bfxr for Sfx \n- Beebbox or Boscaceil for Music (also have some other tools here too)\n\n\nThis is my 11th time in a row i participate in Ludum Dare. \n\nSo here are some small advices (and to myself - i should REALLY follow some of them...this time).\n\n- As Jupiter Hadley said in the keynote: \"work on the fun mechanic first and then polish\". Yeah i should really do this this time really. The reason is: if the game mechanic is not fun or sucks you will notice that too late when you first polish. Some of my Ludum Dare games (many of them) suffer that. \n- Start with the minimalistic feature set that your game needs. Strip features or write them on the \"nice2have\" list\n- Have a tasklist could be important. A txt or just trello is enough for it. \n- Jam Tip: if you are not good in music, just use some Public Domain music in your game and opt-out the category. The reason is: when your music matches it has influence of the gameplay complete. It feels much better. \n- Don't stress totally out. Take some pause sometimes. \n- If you want to hit the compo but feel at sunday that your game needs more time - just don't submit it anyway. Take the extra time and submit to Jam. I made the mistake some times :) \n- If the game is bad on monday evening but playable - why not submitting it? The feedback you get is really helpful. \n- If you have things on the list you don't know how to make, just try to figure out first. Because you don't know how long this could take.\n- Don't learn a new engine on the jam. Mostly this wouldnt work (ok sometimes it does but its extra stress). \n- Build your project sometimes (even if you target WebGL - this has often problems). \n\nThese are my advices....hope it helps a bit. \nAnd i hope i really take care of gameplay first. \n\nHave a nice time and i am so excited to see what games you all made.","title":"I'm in!","wayback_source":[]}